// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef MODIFIER_DEFS_H #define MODIFIER_DEFS_H #include "ApexUsingNamespace.h" namespace nvidia { namespace apex { PX_PUSH_PACK_DEFAULT /** \brief Roll type of a particle */ struct ApexMeshParticleRollType { /** \brief Enum of roll type of a particle */ enum Enum { SPHERICAL = 0, ///< roll as a sphere CUBIC, ///< as a cubical object FLAT_X, ///< as a flat object (shortest axis is x) FLAT_Y, ///< as a flat object (shortest axis is y) FLAT_Z, ///< as a flat object (shortest axis is z) LONG_X, ///< as a long object (longest axis is x) LONG_Y, ///< as a long object (longest axis is y) LONG_Z, ///< as a long object (longest axis is z) SPRITE, ///< as a sprite COUNT }; }; /** \brief Modifiers list \note These are serialized to disk, so if you reorder them or change existing modifier types, you will need to version the stream and map the old values to the new values. If new values are just appended, no other special care needs to be handled. */ enum ModifierTypeEnum { ModifierType_Invalid = 0, ModifierType_Rotation = 1, ModifierType_SimpleScale = 2, ModifierType_RandomScale = 3, ModifierType_ColorVsLife = 4, ModifierType_ColorVsDensity = 5, ModifierType_SubtextureVsLife = 6, ModifierType_OrientAlongVelocity = 7, ModifierType_ScaleAlongVelocity = 8, ModifierType_RandomSubtexture = 9, ModifierType_RandomRotation = 10, ModifierType_ScaleVsLife = 11, ModifierType_ScaleVsDensity = 12, ModifierType_ScaleVsCameraDistance = 13, ModifierType_ViewDirectionSorting = 14, ModifierType_RotationRate = 15, ModifierType_RotationRateVsLife = 16, ModifierType_OrientScaleAlongScreenVelocity = 17, ModifierType_ScaleByMass = 18, ModifierType_ColorVsVelocity = 19, ModifierType_Count }; /** \brief Stage at which the modifier is applied */ enum ModifierStage { ModifierStage_Spawn = 0, ///< at the spawn ModifierStage_Continuous = 1, ///< on every frame ModifierStage_Count }; /** \brief Color channel */ enum ColorChannel { ColorChannel_Red = 0, ColorChannel_Green = 1, ColorChannel_Blue = 2, ColorChannel_Alpha = 3 }; /** \brief Scale axis */ enum ScaleAxis { ScaleAxis_X = 0, ScaleAxis_Y = 1, ScaleAxis_Z = 2 }; /** \brief Modifier usage */ enum ModifierUsage { ModifierUsage_Spawn = 0x01, ModifierUsage_Continuous = 0x02, ModifierUsage_Sprite = 0x04, ModifierUsage_Mesh = 0x08, }; PX_POP_PACK } } // namespace nvidia #endif // MODIFIER_DEFS_H