// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef EMITTER_LOD_PARAM_DESC_H #define EMITTER_LOD_PARAM_DESC_H #include "Apex.h" namespace nvidia { namespace apex { PX_PUSH_PACK_DEFAULT ///LOD parameters fro emitters class EmitterLodParamDesc : public ApexDesc { public: float maxDistance; ///< Objects greater than this distance from the player will be culled more aggressively float distanceWeight; ///< Weight given to distance parameter in LOD function float speedWeight; ///< Weight given to velocity parameter in LOD function float lifeWeight; ///< Weight given to life remain parameter in LOD function float separationWeight; ///< Weight given to separation parameter in LOD function float bias; ///< Bias given to objects spawned by this emitter, relative to other emitters in the same IOS /** \brief constructor sets to default. */ PX_INLINE EmitterLodParamDesc() : ApexDesc() { init(); } /** \brief sets members to default values. */ PX_INLINE void setToDefault() { ApexDesc::setToDefault(); init(); } /** \brief checks if this is a valid descriptor. */ PX_INLINE bool isValid() const { if (distanceWeight < 0.0f || speedWeight < 0.0f || lifeWeight < 0.0f) { return false; } if (separationWeight < 0.0f || maxDistance < 0.0f || bias < 0.0f) { return false; } return ApexDesc::isValid(); } /** \brief enum of manifest versions */ enum ManifestVersions { initial, count, current = count - 1 }; private: PX_INLINE void init() { // These defaults give you pure distance based LOD weighting maxDistance = 0.0f; distanceWeight = 1.0f; speedWeight = 0.0f; lifeWeight = 0.0f; separationWeight = 0.0f; bias = 1.0f; } }; PX_POP_PACK } } // end namespace nvidia #endif // EMITTER_LOD_PARAM_DESC_H