// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef EMITTER_ASSET_H #define EMITTER_ASSET_H #include "Apex.h" #include "EmitterGeoms.h" namespace nvidia { namespace apex { PX_PUSH_PACK_DEFAULT #define EMITTER_AUTHORING_TYPE_NAME "ApexEmitterAsset" class EmitterActor; class EmitterPreview; class EmitterLodParamDesc; ///APEX Emitter asset. Emits particles within some shape. class EmitterAsset : public Asset { protected: virtual ~EmitterAsset() {} public: /// Returns the explicit geometry for the all actors based on this asset if the asset is explicit, NULL otherwise virtual EmitterGeomExplicit* isExplicitGeom() = 0; /// Returns the geometry used for the all actors based on this asset virtual const EmitterGeom* getGeom() const = 0; /// Gets IOFX asset name that is used to visualize partices of this emitter virtual const char* getInstancedObjectEffectsAssetName(void) const = 0; /// Gets IOS asset name that is used to simulate partices of this emitter virtual const char* getInstancedObjectSimulatorAssetName(void) const = 0; /// Gets IOS asset class name that is used to simulate partices of this emitter virtual const char* getInstancedObjectSimulatorTypeName(void) const = 0; virtual const float & getDensity() const = 0; ///< Gets the range used to choose the density of particles virtual const float & getRate() const = 0; ///< Gets the range used to choose the emission rate virtual const PxVec3 & getVelocityLow() const = 0; ///< Gets the range used to choose the velocity of particles virtual const PxVec3 & getVelocityHigh() const = 0; ///< Gets the range used to choose the velocity of particles virtual const float & getLifetimeLow() const = 0; ///< Gets the range used to choose the lifetime of particles virtual const float & getLifetimeHigh() const = 0; ///< Gets the range used to choose the lifetime of particles /// For an explicit emitter, Max Samples is ignored. For shaped emitters, it is the maximum number of objects spawned in a step. virtual uint32_t getMaxSamples() const = 0; /** \brief Gets the emitter duration in seconds \note If EmitterActor::startEmit() is called with persistent=true, then this duration is ignored. */ virtual float getEmitDuration() const = 0; /// Gets LOD settings for this asset virtual const EmitterLodParamDesc& getLodParamDesc() const = 0; }; ///APEX Emitter Asset Authoring. Used to create APEX Emitter assets. class EmitterAssetAuthoring : public AssetAuthoring { protected: virtual ~EmitterAssetAuthoring() {} }; PX_POP_PACK } } // end namespace nvidia #endif // EMITTER_ASSET_H