/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef VORTEX_FSPREVIEW_H
#define VORTEX_FSPREVIEW_H
#include "Apex.h"
#include "AssetPreview.h"
namespace nvidia
{
namespace apex
{
PX_PUSH_PACK_DEFAULT
class RenderDebugInterface;
/**
\brief The APEX_VORTEX namespace contains the defines for setting the preview detail levels.
VORTEX_DRAW_NOTHING - draw nothing
VORTEX_DRAW_SHAPE - draw the Vortex shape
VORTEX_DRAW_ASSET_INFO - draw the asset info in the screen space
VORTEX_DRAW_FULL_DETAIL - draw all components of the preview
*/
namespace APEX_VORTEX
{
/**
\def VORTEX_DRAW_NOTHING
Draw no preview items.
*/
static const uint32_t VORTEX_DRAW_NOTHING = 0x00;
/**
\def VORTEX_DRAW_SHAPE
Draw the shape. The top of the shape should be above ground and the bottom should be below ground.
*/
static const uint32_t VORTEX_DRAW_SHAPE = 0x01;
/**
\def VORTEX_DRAW_ASSET_INFO
Draw the Asset Info in Screen Space. This displays the various asset members that are relevant to the current asset.
parameters that are not relevant because they are disabled are not displayed.
*/
static const uint32_t VORTEX_DRAW_ASSET_INFO = 0x02;
/**
\def VORTEX_DRAW_FULL_DETAIL
Draw all of the preview rendering items.
*/
static const uint32_t VORTEX_DRAW_FULL_DETAIL = (VORTEX_DRAW_SHAPE + VORTEX_DRAW_ASSET_INFO);
}
/**
\brief This class provides the asset preview for APEX VortexFS Assets. The class provides multiple levels of prevew
detail that can be selected individually.
*/
class VortexFSPreview : public AssetPreview
{
public:
/**
\brief Set the radius of the vortex.
*/
virtual void setRadius(float radius) = 0;
/**
Set the detail level of the preview rendering by selecting which features to enable.
Any, all, or none of the following masks may be added together to select what should be drawn.
The defines for the individual items are:
VORTEX_DRAW_NOTHING - draw nothing
VORTEX_DRAW_SHAPE - draw the shape
VORTEX_DRAW_ASSET_INFO - draw the turbulencefs asset info in the screen space
VORTEX_DRAW_FULL_DETAIL - draw all components of the turbulencefs preview
All items may be drawn using the macro DRAW_FULL_DETAIL.
*/
virtual void setDetailLevel(uint32_t detail) = 0;
};
PX_POP_PACK
}
} // namespace nvidia
#endif // VORTEX_FS_PREVIEW_H