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All rights reserved. #ifndef USER_RENDER_VERTEX_BUFFER_DESC_H #define USER_RENDER_VERTEX_BUFFER_DESC_H /*! \file \brief class UserRenderVertexBufferDesc, structs RenderDataFormat and RenderVertexSemantic */ #include "ApexUsingNamespace.h" #include "UserRenderResourceManager.h" #include "RenderDataFormat.h" #include "ApexSDK.h" namespace physx { class PxCudaContextManager; }; namespace nvidia { namespace apex { PX_PUSH_PACK_DEFAULT /** \brief Potential semantics of a vertex buffer */ struct RenderVertexSemantic { /** \brief Enum of vertex buffer semantics types */ enum Enum { CUSTOM = -1, //!< User-defined POSITION = 0, //!< Position of vertex NORMAL, //!< Normal at vertex TANGENT, //!< Tangent at vertex BINORMAL, //!< Binormal at vertex COLOR, //!< Color at vertex TEXCOORD0, //!< Texture coord 0 of vertex TEXCOORD1, //!< Texture coord 1 of vertex TEXCOORD2, //!< Texture coord 2 of vertex TEXCOORD3, //!< Texture coord 3 of vertex BONE_INDEX, //!< Bone index of vertex BONE_WEIGHT, //!< Bone weight of vertex DISPLACEMENT_TEXCOORD, //!< X Displacement map texture coord of vertex DISPLACEMENT_FLAGS, //!< Displacement map flags of vertex NUM_SEMANTICS //!< Count of standard semantics, not a valid semantic }; }; /** \brief Texture UV direction convention */ struct TextureUVOrigin { /** \brief Enum of texture UV directions types */ enum Enum { ORIGIN_TOP_LEFT = 0, //!< Origin is at top left ORIGIN_TOP_RIGHT = 1, //!< Origin is at top right ORIGIN_BOTTOM_LEFT = 2, //!< Origin is at bottom left ORIGIN_BOTTOM_RIGHT = 3, //!< Origin is at bottom right ORIGIN_UNKNOWN = 0xFFFFFFFF //!< Unknown origin }; }; /** \brief Describes the semantics and layout of a vertex buffer */ class UserRenderVertexBufferDesc { public: UserRenderVertexBufferDesc(void) { interopContext = 0; registerInCUDA = false; maxVerts = 0; hint = RenderBufferHint::STATIC; for (uint32_t i = 0; i < RenderVertexSemantic::NUM_SEMANTICS; i++) { buffersRequest[i] = RenderDataFormat::UNSPECIFIED; } moduleIdentifier = 0; numCustomBuffers = 0; customBuffersIdents = NULL; customBuffersRequest = NULL; uvOrigin = TextureUVOrigin::ORIGIN_TOP_LEFT; canBeShared = true; } /** \brief Checks if dsta is correct */ bool isValid(void) const { uint32_t numFailed = 0; if (maxVerts == 0) { numFailed++; } if (!customBuffersRequest) { uint32_t vertexSize = 0; for (uint32_t i = 0; i < RenderVertexSemantic::NUM_SEMANTICS; i++) { vertexSize += RenderDataFormat::getFormatDataSize(buffersRequest[i]); } if (vertexSize == 0) { numFailed++; } } return (numFailed == 0); } public: /** \brief The maximum number of vertices that APEX will store in this buffer. */ uint32_t maxVerts; /** \brief A hint about the update frequency of this buffer */ RenderBufferHint::Enum hint; /** \brief Array of semantics with the corresponding format. RenderDataFormat::UNSPECIFIED is used for semantics that are disabled */ RenderDataFormat::Enum buffersRequest[RenderVertexSemantic::NUM_SEMANTICS]; /** \brief List of custom semantics that will be provided for this VB. */ /** \brief The number of custom VB semantics. */ uint32_t numCustomBuffers; /** \brief Array of custom buffer identifiers */ void** customBuffersIdents; /** \brief Array of custom VB format types */ RenderDataFormat::Enum* customBuffersRequest; /** \brief Identifier of module generating this request */ AuthObjTypeID moduleIdentifier; /** \brief Texture UV direction convention. */ TextureUVOrigin::Enum uvOrigin; /** \brief Buffer can be shared by multiple render resources */ bool canBeShared; /** \brief Declare if the resource must be registered in CUDA upon creation */ bool registerInCUDA; /** \brief The CUDA context This context must be used to register and unregister the resource every time the device is lost and recreated. */ PxCudaContextManager* interopContext; }; PX_POP_PACK } } // end namespace nvidia::apex #endif // USER_RENDER_VERTEX_BUFFER_DESC_H