// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef USER_RENDER_INDEX_BUFFER_H #define USER_RENDER_INDEX_BUFFER_H /*! \file \brief class UserRenderIndexBuffer */ #include "ApexUsingNamespace.h" /** \brief Cuda graphics resource */ typedef struct CUgraphicsResource_st* CUgraphicsResource; namespace nvidia { namespace apex { PX_PUSH_PACK_DEFAULT /** \brief Used for storing index data for rendering. */ class UserRenderIndexBuffer { public: virtual ~UserRenderIndexBuffer() {} ///Get the low-level handle of the buffer resource (D3D resource pointer or GL buffer object ID) ///\return true id succeeded, false otherwise virtual bool getInteropResourceHandle(CUgraphicsResource& handle) #if APEX_DEFAULT_NO_INTEROP_IMPLEMENTATION { PX_UNUSED(&handle); return false; } #else = 0; #endif //! write some data into the buffer. // the source data type is assumed to be the same as what was defined in the descriptor. virtual void writeBuffer(const void* srcData, uint32_t srcStride, uint32_t firstDestElement, uint32_t numElements) = 0; }; PX_POP_PACK } } // namespace nvidia::apex #endif // USER_RENDER_INDEX_BUFFER_H