/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #ifndef RENDER_BUFFER_DATA_H #define RENDER_BUFFER_DATA_H /*! \file \brief classes RenderSemanticData, RenderBufferData, ModuleSpecificRenderBufferData */ #include "ApexUsingNamespace.h" #include "RenderDataFormat.h" #include "ApexSDK.h" namespace nvidia { namespace apex { PX_PUSH_PACK_DEFAULT /** \brief Describes the data location and layout of a single semantic */ class RenderSemanticData { public: const void* data; //!< Pointer to first semantic data element uint32_t stride; //!< Semantic stride, in bytes void* ident; //!< Used for custom semantics only: value retrieved from NRP RenderDataFormat::Enum format; //!< Format used for this semantic /** \brief When this class is used for mesh authoring, this is the format of the source (user's) buffer. If different from 'format', and not RenderDataFormat::UNSPECIFIED, the data will be converted to from srcFormat to format (if a converter exists). If srcFormat = RenderDataFormat::UNSPECIFIED (default value), it is assumed that srcFormat = format. */ RenderDataFormat::Enum srcFormat; /** \brief Copy this buffer from the authoring asset to the asset. This will only be used at render mesh asset creation time. */ bool serialize; public: PX_INLINE RenderSemanticData(void) { data = 0; stride = 0; ident = 0; format = RenderDataFormat::UNSPECIFIED; srcFormat = RenderDataFormat::UNSPECIFIED; serialize = false; } }; /** \brief Describes all of the semantics of a render buffer */ template < class SemanticClass, class SemanticEnum> class RenderBufferData { public: PX_INLINE RenderBufferData(void) { m_numCustomSemantics = 0; m_customSemanticData = 0; } /** \brief Returns the properties of a base semantic */ PX_INLINE const RenderSemanticData& getSemanticData(SemanticEnum semantic) const { PX_ASSERT(semantic < SemanticClass::NUM_SEMANTICS); return m_semanticData[semantic]; } /** \brief Returns the number of custom semantics */ PX_INLINE uint32_t getNumCustomSemantics() const { return m_numCustomSemantics; } /** \brief Returns the properties of a custom semantic */ PX_INLINE const RenderSemanticData& getCustomSemanticData(uint32_t index) const { PX_ASSERT(index < m_numCustomSemantics); return m_customSemanticData[index]; } /** \brief Set a specific set of custom semantics on this data buffer. If there are named custom semantics in a RenderMeshAsset, its RenderMeshActor will call this function to set those semantics on this buffer. */ PX_INLINE void setCustomSemanticData(RenderSemanticData* data, uint32_t num) { m_numCustomSemantics = num; m_customSemanticData = data; } /** \brief Set the properties (pointer and stride) of a base semantic. */ PX_INLINE void setSemanticData(SemanticEnum semantic, const void* data, uint32_t stride, RenderDataFormat::Enum format, RenderDataFormat::Enum srcFormat = RenderDataFormat::UNSPECIFIED) { PX_ASSERT(semantic < SemanticClass::NUM_SEMANTICS); RenderSemanticData& sd = m_semanticData[semantic]; sd.data = data; sd.stride = stride; sd.format = format; sd.srcFormat = srcFormat == RenderDataFormat::UNSPECIFIED ? format : srcFormat; } private: RenderSemanticData m_semanticData[SemanticClass::NUM_SEMANTICS]; //!< Base semantics for this buffer type uint32_t m_numCustomSemantics; //!< Number of custom semantics RenderSemanticData* m_customSemanticData; //!< An array of custom semantics }; /** \brief Describes data semantics provided by a particular module */ class ModuleSpecificRenderBufferData { public: AuthObjTypeID moduleId; //!< Unique module identifier, from Module::getModuleID() RenderSemanticData* moduleSpecificSemanticData; //!< Pointer to an array of custom semantics uint32_t numModuleSpecificSemantics; //!< Count of custom semantics provided by this module public: PX_INLINE ModuleSpecificRenderBufferData(void) { moduleId = 0; moduleSpecificSemanticData = 0; numModuleSpecificSemantics = 0; } }; PX_POP_PACK } } // end namespace nvidia::apex #endif // RENDER_BUFFER_DATA_H