// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef PX_STREAM_FROM_FILE_BUF_H #define PX_STREAM_FROM_FILE_BUF_H /*! \file \brief Conversion utilities between PhysX 2.8 and 3.0 data types */ #include "ApexDefs.h" #include "foundation/PxIO.h" #include "filebuf/PxFileBuf.h" namespace nvidia { namespace apex { PX_PUSH_PACK_DEFAULT /** \brief A wrapper class that provides an NvStream API for a PxFileBuf */ class PxStreamFromFileBuf : public physx::PxInputStream, public physx::PxOutputStream { private: physx::PxFileBuf& mFileBuf; PxStreamFromFileBuf& operator=(const PxStreamFromFileBuf&) { return *this; } public: //! \brief Constructor that takes a PxFileBuf PxStreamFromFileBuf(physx::PxFileBuf& fb) : mFileBuf(fb) {} //! \brief Read data from the stream uint32_t read(void* dest, uint32_t count) { return mFileBuf.read(dest, count); } //! \brief Read data to the stream uint32_t write(const void* src, uint32_t count) { return mFileBuf.write(src, count); } }; PX_POP_PACK } } // end namespace nvidia::apex #endif // PX_STREAM_FROM_FILE_BUF_H