/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef LOCK_H #define LOCK_H /*! \file \brief classes PxSceneReadLock, PxSceneWriteLock */ #include "ApexInterface.h" namespace nvidia { namespace apex { /** \brief RAII wrapper for the Scene read lock. Use this class as follows to lock the scene for reading by the current thread for the duration of the enclosing scope: ReadLock lock(sceneRef); \see Scene::apexacquireReadLock(), Scene::apexUnacquireReadLock(), SceneDesc::useRWLock */ class ReadLock { ReadLock(const ReadLock&); ReadLock& operator=(const ReadLock&); public: /** \brief Constructor \param lockable The object to lock for reading \param file Optional string for debugging purposes \param line Optional line number for debugging purposes */ ReadLock(const ApexInterface& lockable, const char* file=NULL, uint32_t line=0) : mLockable(lockable) { mLockable.acquireReadLock(file, line); } ~ReadLock() { mLockable.releaseReadLock(); } private: const ApexInterface& mLockable; }; /** \brief RAII wrapper for the Scene write lock. Use this class as follows to lock the scene for writing by the current thread for the duration of the enclosing scope: WriteLock lock(sceneRef); \see Scene::apexacquireWriteLock(), Scene::apexUnacquireWriteLock(), SceneDesc::useRWLock */ class WriteLock { WriteLock(const WriteLock&); WriteLock& operator=(const WriteLock&); public: /** \brief Constructor \param lockable The object to lock for writing \param file Optional string for debugging purposes \param line Optional line number for debugging purposes */ WriteLock(const ApexInterface& lockable, const char* file=NULL, uint32_t line=0) : mLockable(lockable) { mLockable.acquireWriteLock(file, line); } ~WriteLock() { mLockable.releaseWriteLock(); } private: const ApexInterface& mLockable; }; } // namespace apex } // namespace nvidia /** \brief Lock an object for writing by the current thread for the duration of the enclosing scope. */ #define WRITE_LOCK(LOCKABLE) nvidia::apex::WriteLock __WriteLock(LOCKABLE, __FILE__, __LINE__); /** \brief Lock an object for reading by the current thread for the duration of the enclosing scope. */ #define READ_LOCK(LOCKABLE) nvidia::apex::ReadLock __ReadLock(LOCKABLE, __FILE__, __LINE__); /** @} */ #endif