/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #ifndef IOS_ASSET_H #define IOS_ASSET_H /*! \file \brief class IosAsset */ #include "Asset.h" namespace nvidia { namespace apex { class Scene; class Actor; class IofxAsset; PX_PUSH_PACK_DEFAULT /** \brief The base class of all Instanced Object Simulation classes */ class IosAsset : public Asset { public: //! \brief create a generic IOS Actor in a specific Scene virtual Actor* createIosActor(Scene& scene, IofxAsset* iofxAsset) = 0; //! \brief release a generic IOS Actor virtual void releaseIosActor(Actor& actor) = 0; //! \brief get supports density virtual bool getSupportsDensity() const = 0; }; PX_POP_PACK } } // end namespace nvidia::apex #endif // IOS_ASSET_H