// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef ASSET_PREVIEW_H #define ASSET_PREVIEW_H /*! \file \brief class AssetPreview */ #include "ApexInterface.h" #include "Renderable.h" namespace nvidia { namespace apex { PX_PUSH_PACK_DEFAULT /** \brief Base class of all APEX asset previews The preview is a lightweight Renderable instance which can be rendered without having to create an ApexScene. It is intended to be used by level editors to place assets within a level. */ class AssetPreview : public ApexInterface, public Renderable { public: /** \brief Set the preview instance's world pose. This may include scaling. */ virtual void setPose(const PxMat44& pose) = 0; /** \brief Get the preview instance's world pose. \note can't return by reference as long as the internal representation is not identical. */ virtual const PxMat44 getPose() const = 0; protected: AssetPreview() {} }; PX_POP_PACK } } // end namespace nvidia::apex #endif // ASSET_PREVIEW_H