/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #ifndef APEX_H #define APEX_H /** \file \brief The top level include file for all of the APEX API. Include this whenever you want to use anything from the APEX API in a source file. */ #include "foundation/Px.h" #include "ApexUsingNamespace.h" namespace NvParameterized { class Traits; class Interface; class Serializer; }; #include "foundation/PxPreprocessor.h" #include "foundation/PxSimpleTypes.h" #include "foundation/PxAssert.h" #include "foundation/PxBounds3.h" #include "foundation/PxVec2.h" #include "foundation/PxVec3.h" // APEX public API: // In general, APEX public headers will not be included 'alone', so they // should not include their prerequisites. #include "ApexDefs.h" #include "ApexDesc.h" #include "ApexInterface.h" #include "ApexSDK.h" #include "Actor.h" #include "Context.h" #include "ApexNameSpace.h" #include "PhysXObjectDesc.h" #include "RenderDataProvider.h" #include "Renderable.h" #include "AssetPreview.h" #include "Asset.h" #include "RenderContext.h" #include "Scene.h" #include "ApexSDKCachedData.h" #include "IProgressListener.h" #include "Module.h" #include "IosAsset.h" #include "RenderDataFormat.h" #include "RenderBufferData.h" #include "UserRenderResourceManager.h" #include "UserRenderVertexBufferDesc.h" #include "UserRenderInstanceBufferDesc.h" #include "UserRenderSpriteBufferDesc.h" #include "UserRenderIndexBufferDesc.h" #include "UserRenderBoneBufferDesc.h" #include "UserRenderResourceDesc.h" #include "UserRenderSurfaceBufferDesc.h" #include "UserRenderSurfaceBuffer.h" #include "UserRenderResource.h" #include "UserRenderVertexBuffer.h" #include "UserRenderInstanceBuffer.h" #include "UserRenderSpriteBuffer.h" #include "UserRenderIndexBuffer.h" #include "UserRenderBoneBuffer.h" #include "UserRenderer.h" #include "VertexFormat.h" #include "RenderMesh.h" #include "RenderMeshActorDesc.h" #include "RenderMeshActor.h" #include "RenderMeshAsset.h" #include "ResourceCallback.h" #include "ResourceProvider.h" #endif // APEX_H