// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #include "ApexCustomBufferIterator.h" #include "PsString.h" namespace nvidia { namespace apex { ApexCustomBufferIterator::ApexCustomBufferIterator() : mData(NULL), mElemSize(0), mMaxTriangles(0) { } void ApexCustomBufferIterator::setData(void* data, uint32_t elemSize, uint32_t maxTriangles) { mData = (uint8_t*)data; mElemSize = elemSize; mMaxTriangles = maxTriangles; } void ApexCustomBufferIterator::addCustomBuffer(const char* name, RenderDataFormat::Enum format, uint32_t offset) { CustomBuffer buffer; buffer.name = name; buffer.offset = offset; buffer.format = format; mCustomBuffers.pushBack(buffer); } void* ApexCustomBufferIterator::getVertex(uint32_t triangleIndex, uint32_t vertexIndex) const { if (mData == NULL || triangleIndex >= mMaxTriangles) { return NULL; } return mData + mElemSize * (triangleIndex * 3 + vertexIndex); } int32_t ApexCustomBufferIterator::getAttributeIndex(const char* attributeName) const { if (attributeName == NULL || attributeName[0] == 0) { return -1; } for (uint32_t i = 0; i < mCustomBuffers.size(); i++) { if (nvidia::strcmp(mCustomBuffers[i].name, attributeName) == 0) { return (int32_t)i; } } return -1; } void* ApexCustomBufferIterator::getVertexAttribute(uint32_t triangleIndex, uint32_t vertexIndex, const char* attributeName, RenderDataFormat::Enum& outFormat) const { outFormat = RenderDataFormat::UNSPECIFIED; uint8_t* elementData = (uint8_t*)getVertex(triangleIndex, vertexIndex); if (elementData == NULL) { return NULL; } for (uint32_t i = 0; i < mCustomBuffers.size(); i++) { if (nvidia::strcmp(mCustomBuffers[i].name, attributeName) == 0) { outFormat = mCustomBuffers[i].format; return elementData + mCustomBuffers[i].offset; } } return NULL; } void* ApexCustomBufferIterator::getVertexAttribute(uint32_t triangleIndex, uint32_t vertexIndex, uint32_t attributeIndex, RenderDataFormat::Enum& outFormat, const char*& outName) const { outFormat = RenderDataFormat::UNSPECIFIED; outName = NULL; uint8_t* elementData = (uint8_t*)getVertex(triangleIndex, vertexIndex); if (elementData == NULL || attributeIndex >= mCustomBuffers.size()) { return NULL; } outName = mCustomBuffers[attributeIndex].name; outFormat = mCustomBuffers[attributeIndex].format; return elementData + mCustomBuffers[attributeIndex].offset; } } } // end namespace nvidia::apex