/* * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #ifndef MODULE_MODULEFRAMEWORKREGISTRATIONH_H #define MODULE_MODULEFRAMEWORKREGISTRATIONH_H #include "PsAllocator.h" #include "NvRegistrationsForTraitsBase.h" #include "nvparameterized/NvParameterizedTraits.h" #include "PxAssert.h" #include // INCLUDE GENERATED FACTORIES #include "VertexFormatParameters.h" #include "VertexBufferParameters.h" #include "SurfaceBufferParameters.h" #include "SubmeshParameters.h" #include "RenderMeshAssetParameters.h" #include "BufferU8x1.h" #include "BufferU8x2.h" #include "BufferU8x3.h" #include "BufferU8x4.h" #include "BufferU16x1.h" #include "BufferU16x2.h" #include "BufferU16x3.h" #include "BufferU16x4.h" #include "BufferU32x1.h" #include "BufferU32x2.h" #include "BufferU32x3.h" #include "BufferU32x4.h" #include "BufferF32x1.h" #include "BufferF32x2.h" #include "BufferF32x3.h" #include "BufferF32x4.h" // INCLUDE GENERATED CONVERSION namespace nvidia { namespace apex { class ModuleFrameworkRegistration : public NvParameterized::RegistrationsForTraitsBase { public: static void invokeRegistration(NvParameterized::Traits* parameterizedTraits) { if (parameterizedTraits) { ModuleFrameworkRegistration().registerAll(*parameterizedTraits); } } static void invokeUnregistration(NvParameterized::Traits* parameterizedTraits) { if (parameterizedTraits) { ModuleFrameworkRegistration().unregisterAll(*parameterizedTraits); } } void registerAvailableFactories(NvParameterized::Traits& parameterizedTraits) { ::NvParameterized::Factory* factoriesToRegister[] = { // REGISTER GENERATED FACTORIES new nvidia::apex::VertexFormatParametersFactory(), new nvidia::apex::VertexBufferParametersFactory(), new nvidia::apex::SurfaceBufferParametersFactory(), new nvidia::apex::SubmeshParametersFactory(), new nvidia::apex::RenderMeshAssetParametersFactory(), new nvidia::apex::BufferU8x1Factory(), new nvidia::apex::BufferU8x2Factory(), new nvidia::apex::BufferU8x3Factory(), new nvidia::apex::BufferU8x4Factory(), new nvidia::apex::BufferU16x1Factory(), new nvidia::apex::BufferU16x2Factory(), new nvidia::apex::BufferU16x3Factory(), new nvidia::apex::BufferU16x4Factory(), new nvidia::apex::BufferU32x1Factory(), new nvidia::apex::BufferU32x2Factory(), new nvidia::apex::BufferU32x3Factory(), new nvidia::apex::BufferU32x4Factory(), new nvidia::apex::BufferF32x1Factory(), new nvidia::apex::BufferF32x2Factory(), new nvidia::apex::BufferF32x3Factory(), new nvidia::apex::BufferF32x4Factory(), }; for (size_t i = 0; i < sizeof(factoriesToRegister)/sizeof(factoriesToRegister[0]); ++i) { parameterizedTraits.registerFactory(*factoriesToRegister[i]); } } virtual void registerAvailableConverters(NvParameterized::Traits& parameterizedTraits) { // REGISTER GENERATED CONVERSION PX_UNUSED(parameterizedTraits); } void unregisterAvailableFactories(NvParameterized::Traits& parameterizedTraits) { struct FactoryDesc { const char* name; uint32_t version; }; ::NvParameterized::Factory* factoriesToUnregister[] = { // UNREGISTER GENERATED FACTORIES new nvidia::apex::VertexFormatParametersFactory(), new nvidia::apex::VertexBufferParametersFactory(), new nvidia::apex::SurfaceBufferParametersFactory(), new nvidia::apex::SubmeshParametersFactory(), new nvidia::apex::RenderMeshAssetParametersFactory(), new nvidia::apex::BufferU8x1Factory(), new nvidia::apex::BufferU8x2Factory(), new nvidia::apex::BufferU8x3Factory(), new nvidia::apex::BufferU8x4Factory(), new nvidia::apex::BufferU16x1Factory(), new nvidia::apex::BufferU16x2Factory(), new nvidia::apex::BufferU16x3Factory(), new nvidia::apex::BufferU16x4Factory(), new nvidia::apex::BufferU32x1Factory(), new nvidia::apex::BufferU32x2Factory(), new nvidia::apex::BufferU32x3Factory(), new nvidia::apex::BufferU32x4Factory(), new nvidia::apex::BufferF32x1Factory(), new nvidia::apex::BufferF32x2Factory(), new nvidia::apex::BufferF32x3Factory(), new nvidia::apex::BufferF32x4Factory(), }; for (size_t i = 0; i < sizeof(factoriesToUnregister)/sizeof(factoriesToUnregister[0]); ++i) { ::NvParameterized::Factory* removedFactory = parameterizedTraits.removeFactory(factoriesToUnregister[i]->getClassName(), factoriesToUnregister[i]->getVersion()); if (!removedFactory) { PX_ASSERT_WITH_MESSAGE(0, "Factory can not be removed!"); } else { removedFactory->freeParameterDefinitionTable(¶meterizedTraits); delete removedFactory; delete factoriesToUnregister[i]; } } } virtual void unregisterAvailableConverters(NvParameterized::Traits& parameterizedTraits) { // UNREGISTER GENERATED CONVERSION PX_UNUSED(parameterizedTraits); } }; } } //nvidia::apex #endif