/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #ifndef RENDER_RESOURCE_MANAGER_WRAPPER_H #define RENDER_RESOURCE_MANAGER_WRAPPER_H #include "ApexSDKImpl.h" namespace nvidia { namespace apex { class RenderResourceManagerWrapper : public UserRenderResourceManager, public UserAllocated { PX_NOCOPY(RenderResourceManagerWrapper); public: RenderResourceManagerWrapper(UserRenderResourceManager& rrm) : mRrm(rrm) { } virtual UserRenderVertexBuffer* createVertexBuffer(const UserRenderVertexBufferDesc& desc) { URR_CHECK; return mRrm.createVertexBuffer(desc); } virtual void releaseVertexBuffer(UserRenderVertexBuffer& buffer) { mRrm.releaseVertexBuffer(buffer); } virtual UserRenderIndexBuffer* createIndexBuffer(const UserRenderIndexBufferDesc& desc) { URR_CHECK; return mRrm.createIndexBuffer(desc); } virtual void releaseIndexBuffer(UserRenderIndexBuffer& buffer) { mRrm.releaseIndexBuffer(buffer); } virtual UserRenderBoneBuffer* createBoneBuffer(const UserRenderBoneBufferDesc& desc) { URR_CHECK; return mRrm.createBoneBuffer(desc); } virtual void releaseBoneBuffer(UserRenderBoneBuffer& buffer) { mRrm.releaseBoneBuffer(buffer); } virtual UserRenderInstanceBuffer* createInstanceBuffer(const UserRenderInstanceBufferDesc& desc) { URR_CHECK; return mRrm.createInstanceBuffer(desc); } virtual void releaseInstanceBuffer(UserRenderInstanceBuffer& buffer) { mRrm.releaseInstanceBuffer(buffer); } virtual UserRenderSpriteBuffer* createSpriteBuffer(const UserRenderSpriteBufferDesc& desc) { URR_CHECK; return mRrm.createSpriteBuffer(desc); } virtual void releaseSpriteBuffer(UserRenderSpriteBuffer& buffer) { mRrm.releaseSpriteBuffer(buffer); } virtual UserRenderSurfaceBuffer* createSurfaceBuffer(const UserRenderSurfaceBufferDesc& desc) { URR_CHECK; return mRrm.createSurfaceBuffer(desc); } virtual void releaseSurfaceBuffer(UserRenderSurfaceBuffer& buffer) { mRrm.releaseSurfaceBuffer(buffer); } virtual UserRenderResource* createResource(const UserRenderResourceDesc& desc) { URR_CHECK; return mRrm.createResource(desc); } virtual void releaseResource(UserRenderResource& resource) { mRrm.releaseResource(resource); } virtual uint32_t getMaxBonesForMaterial(void* material) { return mRrm.getMaxBonesForMaterial(material); } virtual bool getSpriteLayoutData(uint32_t spriteCount, uint32_t spriteSemanticsBitmap, UserRenderSpriteBufferDesc* textureDescArray) { return mRrm.getSpriteLayoutData(spriteCount, spriteSemanticsBitmap, textureDescArray); } virtual bool getInstanceLayoutData(uint32_t spriteCount, uint32_t spriteSemanticsBitmap, UserRenderInstanceBufferDesc* instanceDescArray) { return mRrm.getInstanceLayoutData(spriteCount, spriteSemanticsBitmap, instanceDescArray); } private: UserRenderResourceManager& mRrm; }; } } // end namespace nvidia::apex #endif // RENDER_RESOURCE_MANAGER_WRAPPER_H