// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. // This file is used to define a list of AgPerfMon events. // // This file should only contain event definitions, using the // DEFINE_EVENT macro. E.g.: // // DEFINE_EVENT(sample_name_1) // DEFINE_EVENT(sample_name_2) // DEFINE_EVENT(sample_name_3) // Framework only event definitions DEFINE_EVENT(ApexScene_simulate) DEFINE_EVENT(ApexScene_fetchResults) DEFINE_EVENT(ApexScene_checkResults) DEFINE_EVENT(ApexSceneManualSubstep) DEFINE_EVENT(ModuleSceneManualSubstep) DEFINE_EVENT(ApexSceneBeforeStep) DEFINE_EVENT(ApexSceneDuringStep) DEFINE_EVENT(ApexSceneAfterStep) DEFINE_EVENT(ApexScenePostFetchResults) DEFINE_EVENT(ApexSceneLODUsedResource) DEFINE_EVENT(ApexSceneLODSumBenefit) DEFINE_EVENT(ApexRenderMeshUpdateRenderResources) DEFINE_EVENT(ApexRenderMeshCreateRenderResources) DEFINE_EVENT(ApexRenderMeshDispatchRenderResources) DEFINE_EVENT(ApexRenderMeshUpdateInstances) DEFINE_EVENT(ApexRenderMeshUpdateInstancesWritePoses) DEFINE_EVENT(ApexRenderMeshUpdateInstancesWriteScales)