// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef APEX_SCENE_USER_NOTIFY_H #define APEX_SCENE_USER_NOTIFY_H #include "ApexDefs.h" #if PX_PHYSICS_VERSION_MAJOR == 3 #include #include #include #include "PxSimpleTypes.h" #include #include namespace nvidia { namespace apex { class ApexSceneUserNotify : public physx::PxSimulationEventCallback { public: ApexSceneUserNotify() : mAppNotify(NULL), mBatchAppNotify(false) {} virtual ~ApexSceneUserNotify(); void addModuleNotifier(physx::PxSimulationEventCallback& notify); void removeModuleNotifier(physx::PxSimulationEventCallback& notify); void setApplicationNotifier(physx::PxSimulationEventCallback* notify) { mAppNotify = notify; } PxSimulationEventCallback* getApplicationNotifier() const { return mAppNotify; } void setBatchAppNotify(bool enable) { mBatchAppNotify = enable; } void playBatchedNotifications(); private: // from PxSimulationEventCallback virtual void onConstraintBreak(physx::PxConstraintInfo* constraints, uint32_t count); virtual void onWake(PxActor** actors, uint32_t count); virtual void onSleep(PxActor** actors, uint32_t count); virtual void onContact(const physx::PxContactPairHeader& pairHeader, const physx::PxContactPair* pairs, uint32_t nbPairs); virtual void onTrigger(physx::PxTriggerPair* pairs, uint32_t count); virtual void onAdvance(const PxRigidBody*const* bodyBuffer, const PxTransform* poseBuffer, const PxU32 count); private: Array mModuleNotifiers; PxSimulationEventCallback* mAppNotify; // for batch notification bool mBatchAppNotify; // onConstraintBreak Array mBatchedBreakNotifications; // onContact struct BatchedContactNotification { BatchedContactNotification(const physx::PxContactPairHeader& _pairHeader, const physx::PxContactPair* _pairs, uint32_t _nbPairs) { pairHeader = _pairHeader; nbPairs = _nbPairs; pairs = (physx::PxContactPair *)PX_ALLOC(sizeof(physx::PxContactPair) * nbPairs, PX_DEBUG_EXP("BatchedContactNotifications")); PX_ASSERT(pairs != NULL); for (uint32_t i=0; i mBatchedContactNotifications; Array mBatchedContactStreams; // onWake/onSleep struct SleepWakeBorders { SleepWakeBorders(uint32_t s, uint32_t c, bool sleep) : start(s), count(c), sleepEvents(sleep) {} uint32_t start; uint32_t count; bool sleepEvents; }; Array mBatchedSleepWakeEventBorders; Array mBatchedSleepEvents; Array mBatchedWakeEvents; // onTrigger Array mBatchedTriggerReports; }; class ApexSceneUserContactModify : public PxContactModifyCallback { public: ApexSceneUserContactModify(); virtual ~ApexSceneUserContactModify(); void addModuleContactModify(physx::PxContactModifyCallback& contactModify); void removeModuleContactModify(physx::PxContactModifyCallback& contactModify); void setApplicationContactModify(physx::PxContactModifyCallback* contactModify); PxContactModifyCallback* getApplicationContactModify() const { return mAppContactModify; } private: // from PxContactModifyCallback virtual void onContactModify(physx::PxContactModifyPair* const pairs, uint32_t count); private: Array mModuleContactModify; PxContactModifyCallback* mAppContactModify; }; } } // namespace nvidia::apex #endif // PX_PHYSICS_VERSION_MAJOR == 3 #endif