// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifdef WIN32 #include "ModuleUpdateLoader.h" typedef HMODULE (GetUpdatedModule_FUNC)(const char*, const char*); ModuleUpdateLoader::ModuleUpdateLoader(const char* updateLoaderDllName) : mGetUpdatedModuleFunc(NULL) { mUpdateLoaderDllHandle = LoadLibrary(updateLoaderDllName); if (mUpdateLoaderDllHandle != NULL) { mGetUpdatedModuleFunc = GetProcAddress(mUpdateLoaderDllHandle, "GetUpdatedModule"); } } ModuleUpdateLoader::~ModuleUpdateLoader() { if (mUpdateLoaderDllHandle != NULL) { FreeLibrary(mUpdateLoaderDllHandle); mUpdateLoaderDllHandle = NULL; } } HMODULE ModuleUpdateLoader::loadModule(const char* moduleName, const char* appGuid) { HMODULE result = NULL; if (mGetUpdatedModuleFunc != NULL) { // Try to get the module through PhysXUpdateLoader GetUpdatedModule_FUNC* getUpdatedModuleFunc = (GetUpdatedModule_FUNC*)mGetUpdatedModuleFunc; result = getUpdatedModuleFunc(moduleName, appGuid); } else { // If no PhysXUpdateLoader, just load the DLL directly result = LoadLibrary(moduleName); } return result; } #endif // WIN32