// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #include "ApexAssetAuthoring.h" #include "P4Info.h" #include "PsString.h" #include "PhysXSDKVersion.h" #include "ApexSDKIntl.h" namespace nvidia { namespace apex { void ApexAssetAuthoring::setToolString(const char* toolName, const char* toolVersion, uint32_t toolChangelist) { #ifdef WITHOUT_APEX_AUTHORING PX_UNUSED(toolName); PX_UNUSED(toolVersion); PX_UNUSED(toolChangelist); #else const uint32_t buflen = 256; char buf[buflen]; nvidia::strlcpy(buf, buflen, toolName); nvidia::strlcat(buf, buflen, " "); if (toolVersion != NULL) { nvidia::strlcat(buf, buflen, toolVersion); nvidia::strlcat(buf, buflen, ":"); } if (toolChangelist == 0) { toolChangelist = P4_TOOLS_CHANGELIST; } { char buf2[14]; shdfnd::snprintf(buf2, 14, "CL %d", toolChangelist); nvidia::strlcat(buf, buflen, buf2); nvidia::strlcat(buf, buflen, " "); } { #ifdef WIN64 nvidia::strlcat(buf, buflen, "Win64 "); #elif defined(WIN32) nvidia::strlcat(buf, buflen, "Win32 "); #endif } { nvidia::strlcat(buf, buflen, "(Apex "); nvidia::strlcat(buf, buflen, P4_APEX_VERSION_STRING); char buf2[20]; shdfnd::snprintf(buf2, 20, ", CL %d, ", P4_CHANGELIST); nvidia::strlcat(buf, buflen, buf2); #ifdef _DEBUG nvidia::strlcat(buf, buflen, "DEBUG "); #elif defined(PHYSX_PROFILE_SDK) nvidia::strlcat(buf, buflen, "PROFILE "); #endif nvidia::strlcat(buf, buflen, P4_APEX_BRANCH); nvidia::strlcat(buf, buflen, ") "); } { nvidia::strlcat(buf, buflen, "(PhysX "); char buf2[10] = { 0 }; #if PX_PHYSICS_VERSION_MAJOR == 0 shdfnd::snprintf(buf2, 10, "No) "); #elif PX_PHYSICS_VERSION_MAJOR == 3 shdfnd::snprintf(buf2, 10, "%d.%d) ", PX_PHYSICS_VERSION_MAJOR, PX_PHYSICS_VERSION_MINOR); #endif nvidia::strlcat(buf, buflen, buf2); } nvidia::strlcat(buf, buflen, "Apex Build Time: "); nvidia::strlcat(buf, buflen, P4_BUILD_TIME); nvidia::strlcat(buf, buflen, "Distribution author: "); nvidia::strlcat(buf, buflen, AUTHOR_DISTRO); nvidia::strlcat(buf, buflen, "The reason for the creation of the distribution: "); nvidia::strlcat(buf, buflen, REASON_DISTRO); //uint32_t len = strlen(buf); //len = len; //" : (Apex , CL ) (PhysX ) " setToolString(buf); #endif } void ApexAssetAuthoring::setToolString(const char* /*toolString*/) { PX_ALWAYS_ASSERT(); APEX_INVALID_OPERATION("Not Implemented."); } } // namespace apex } // namespace nvidia