/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef WRITE_CHECK_H #define WRITE_CHECK_H #include "PxSimpleTypes.h" #include "ApexUsingNamespace.h" namespace nvidia { namespace apex { class ApexRWLockable; // RAII wrapper around the Scene::startWrite() method, note that this // object does not acquire any scene locks, it is an error checking only mechanism class WriteCheck { public: WriteCheck(ApexRWLockable* scene, const char* functionName, bool allowReentry=true); ~WriteCheck(); private: ApexRWLockable* mLockable; const char* mName; bool mAllowReentry; uint32_t mErrorCount; }; #if PX_DEBUG || PX_CHECKED // Creates a scoped write check object that detects whether appropriate scene locks // have been acquired and checks if reads/writes overlap, this macro should typically // be placed at the beginning of any non-const API methods that are not multi-thread safe. // By default re-entrant write calls by the same thread are allowed, the error conditions // checked can be summarized as: // 1. Other threads were already reading, or began reading during the object lifetime // 2. Other threads were already writing, or began writing during the object lifetime #define WRITE_ZONE() WriteCheck __writeCheck(static_cast(this), __FUNCTION__); // Creates a scoped write check object that disallows re-entrant writes, this is used by // the Scene::simulate method to detect when callbacks make write calls to the API #define WRITE_ZONE_NOREENTRY() WriteCheck __writeCheck(static_cast(this), __FUNCTION__, false); #else #define WRITE_ZONE() #define WRITE_ZONE_NOREENTRY() #endif } } #endif // WRITE_CHECK_H