// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef MODULEUPDATELOADER_H #define MODULEUPDATELOADER_H #ifdef WIN32 #if PX_X64 #define UPDATE_LOADER_DLL_NAME "PhysXUpdateLoader64.dll" #else #define UPDATE_LOADER_DLL_NAME "PhysXUpdateLoader.dll" #endif // This GUID should change any time we release APEX with a public interface change. #if PX_PHYSICS_VERSION_MAJOR == 0 #define DEFAULT_APP_GUID "165F143C-15CB-47FA-ACE3-2002B3684026" #else #define DEFAULT_APP_GUID "1AE7180B-79E5-4234-91A7-E387331B5993" #endif //#include "PsWindowsInclude.h" #include class ModuleUpdateLoader { public: ModuleUpdateLoader(const char* updateLoaderDllName); ~ModuleUpdateLoader(); // Loads the given module through the update loader. Loads it from the path if // the update loader doesn't find the requested module. Returns NULL if no // module found. HMODULE loadModule(const char* moduleName, const char* appGuid); protected: HMODULE mUpdateLoaderDllHandle; FARPROC mGetUpdatedModuleFunc; // unit test fixture friend class ModuleUpdateLoaderTest; }; #endif // WIN32 #endif // MODULEUPDATELOADER_H