// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef FIELD_SAMPLER_QUERY_INTL_H #define FIELD_SAMPLER_QUERY_INTL_H #include "ApexDefs.h" #include "ApexMirroredArray.h" #include "PxTask.h" #include "ApexActor.h" #include "PxMat44.h" namespace nvidia { namespace apex { class FieldSamplerSceneIntl; struct FieldSamplerQueryDescIntl { uint32_t maxCount; #if PX_PHYSICS_VERSION_MAJOR == 3 PxFilterData samplerFilterData; #endif FieldSamplerSceneIntl* ownerFieldSamplerScene; FieldSamplerQueryDescIntl() { maxCount = 0; #if PX_PHYSICS_VERSION_MAJOR == 3 samplerFilterData.word0 = 0xFFFFFFFF; samplerFilterData.word1 = 0xFFFFFFFF; samplerFilterData.word2 = 0xFFFFFFFF; samplerFilterData.word3 = 0xFFFFFFFF; #endif ownerFieldSamplerScene = 0; } }; struct FieldSamplerQueryDataIntl { float timeStep; uint32_t count; bool isDataOnDevice; uint32_t positionStrideBytes; //Stride for position uint32_t velocityStrideBytes; //Stride for velocity float* pmaInPosition; float* pmaInVelocity; PxVec4* pmaOutField; uint32_t massStrideBytes; //if massStride set to 0 supposed single mass for all objects float* pmaInMass; uint32_t* pmaInIndices; }; #if APEX_CUDA_SUPPORT class ApexCudaArray; struct FieldSamplerQueryGridDataIntl { uint32_t numX, numY, numZ; PxMat44 gridToWorld; float mass; float timeStep; PxVec3 cellSize; ApexCudaArray* resultVelocity; //x, y, z = velocity vector, w = weight CUstream stream; }; #endif class FieldSamplerCallbackIntl { public: virtual void operator()(void* stream = NULL) = 0; }; class FieldSamplerQueryIntl : public ApexActor { public: virtual PxTaskID submitFieldSamplerQuery(const FieldSamplerQueryDataIntl& data, PxTaskID taskID) = 0; //! FieldSamplerCallbackIntl will be called before FieldSampler computations virtual void setOnStartCallback(FieldSamplerCallbackIntl*) = 0; //! FieldSamplerCallbackIntl will be called after FieldSampler computations virtual void setOnFinishCallback(FieldSamplerCallbackIntl*) = 0; #if APEX_CUDA_SUPPORT virtual PxVec3 executeFieldSamplerQueryOnGrid(const FieldSamplerQueryGridDataIntl&) { APEX_INVALID_OPERATION("not implemented"); return PxVec3(0.0f); } #endif protected: virtual ~FieldSamplerQueryIntl() {} }; } } // end namespace nvidia::apex #endif // #ifndef FIELD_SAMPLER_QUERY_INTL_H