// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef FIELD_SAMPLER_MANAGER_INTL_H #define FIELD_SAMPLER_MANAGER_INTL_H #include "Apex.h" #include "ApexSDKHelpers.h" namespace nvidia { namespace apex { struct FieldSamplerQueryDescIntl; class FieldSamplerQueryIntl; class FieldSamplerSceneIntl; struct FieldSamplerDescIntl; class FieldSamplerIntl; struct FieldBoundaryDescIntl; class FieldBoundaryIntl; class FieldSamplerManagerIntl { public: virtual FieldSamplerQueryIntl* createFieldSamplerQuery(const FieldSamplerQueryDescIntl&) = 0; virtual void registerFieldSampler(FieldSamplerIntl* , const FieldSamplerDescIntl& , FieldSamplerSceneIntl*) = 0; virtual void unregisterFieldSampler(FieldSamplerIntl*) = 0; virtual void registerFieldBoundary(FieldBoundaryIntl* , const FieldBoundaryDescIntl&) = 0; virtual void unregisterFieldBoundary(FieldBoundaryIntl*) = 0; #if PX_PHYSICS_VERSION_MAJOR == 3 virtual void registerUnhandledParticleSystem(PxActor*) = 0; virtual void unregisterUnhandledParticleSystem(PxActor*) = 0; virtual bool isUnhandledParticleSystem(PxActor*) = 0; virtual bool doFieldSamplerFiltering(const PxFilterData &o1, const PxFilterData &o2, float &weight) const = 0; #endif }; } } // end namespace nvidia::apex #endif // #ifndef FIELD_SAMPLER_MANAGER_INTL_H