/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #ifndef FIELD_SAMPLER_INTL_H #define FIELD_SAMPLER_INTL_H #include "InplaceTypes.h" #include "FieldBoundaryIntl.h" #ifndef __CUDACC__ #include "ApexSDKIntl.h" #endif namespace nvidia { namespace apex { struct FieldSamplerTypeIntl { enum Enum { FORCE, ACCELERATION, VELOCITY_DRAG, VELOCITY_DIRECT, }; }; struct FieldSamplerGridSupportTypeIntl { enum Enum { NONE = 0, SINGLE_VELOCITY, VELOCITY_PER_CELL, }; }; #ifndef __CUDACC__ struct FieldSamplerDescIntl { FieldSamplerTypeIntl::Enum type; FieldSamplerGridSupportTypeIntl::Enum gridSupportType; bool cpuSimulationSupport; #if PX_PHYSICS_VERSION_MAJOR == 3 PxFilterData samplerFilterData; PxFilterData boundaryFilterData; #endif float boundaryFadePercentage; float dragCoeff; //only used then type is VELOCITY_DRAG void* userData; FieldSamplerDescIntl() { type = FieldSamplerTypeIntl::FORCE; gridSupportType = FieldSamplerGridSupportTypeIntl::NONE; cpuSimulationSupport = true; #if PX_PHYSICS_VERSION_MAJOR == 3 samplerFilterData.word0 = 0xFFFFFFFF; samplerFilterData.word1 = 0xFFFFFFFF; samplerFilterData.word2 = 0xFFFFFFFF; samplerFilterData.word3 = 0xFFFFFFFF; boundaryFilterData.word0 = 0xFFFFFFFF; boundaryFilterData.word1 = 0xFFFFFFFF; boundaryFilterData.word2 = 0xFFFFFFFF; boundaryFilterData.word3 = 0xFFFFFFFF; #endif boundaryFadePercentage = 0.1; dragCoeff = 0; userData = NULL; } }; class FieldSamplerIntl { public: //returns true if shape/params was changed //required to return true on first call! virtual bool updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled) = 0; struct ExecuteData { uint32_t count; uint32_t positionStride; uint32_t velocityStride; uint32_t massStride; uint32_t indicesMask; const float* position; const float* velocity; const float* mass; const uint32_t* indices; PxVec3* resultField; }; virtual void executeFieldSampler(const ExecuteData& data) { PX_UNUSED(data); APEX_INVALID_OPERATION("not implemented"); } #if APEX_CUDA_SUPPORT struct CudaExecuteInfo { uint32_t executeType; InplaceHandleBase executeParamsHandle; }; virtual void getFieldSamplerCudaExecuteInfo(CudaExecuteInfo& info) const { PX_UNUSED(info); APEX_INVALID_OPERATION("not implemented"); } #endif virtual PxVec3 queryFieldSamplerVelocity() const { APEX_INVALID_OPERATION("not implemented"); return PxVec3(0.0f); } protected: virtual ~FieldSamplerIntl() {} }; #endif // __CUDACC__ } } // end namespace nvidia::apex #endif // #ifndef FIELD_SAMPLER_INTL_H