// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef FIELD_BOUNDARY_INTL_H #define FIELD_BOUNDARY_INTL_H #include "InplaceTypes.h" namespace nvidia { namespace apex { struct FieldShapeTypeIntl { enum Enum { NONE = 0, SPHERE, BOX, CAPSULE, FORCE_DWORD = 0xFFFFFFFFu }; }; //struct FieldShapeDescIntl //dimensions for //SPHERE: x = radius //BOX: (x,y,z) = 1/2 size //CAPUSE: x = radius, y = height #define INPLACE_TYPE_STRUCT_NAME FieldShapeDescIntl #define INPLACE_TYPE_STRUCT_FIELDS \ INPLACE_TYPE_FIELD(InplaceEnum, type) \ INPLACE_TYPE_FIELD(PxTransform, worldToShape) \ INPLACE_TYPE_FIELD(PxVec3, dimensions) \ INPLACE_TYPE_FIELD(float, weight) #include INPLACE_TYPE_BUILD() #ifndef __CUDACC__ struct FieldBoundaryDescIntl { #if PX_PHYSICS_VERSION_MAJOR == 3 PxFilterData boundaryFilterData; #endif }; class FieldBoundaryIntl { public: virtual bool updateFieldBoundary(physx::Array& shapes) = 0; protected: virtual ~FieldBoundaryIntl() {} }; #endif } } // end namespace nvidia::apex #endif // #ifndef FIELD_BOUNDARY_INTL_H