/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #ifndef APEX_RESOURCE_H #define APEX_RESOURCE_H #include "ApexUsingNamespace.h" #include "PsUserAllocated.h" namespace physx { namespace pvdsdk { class PvdDataStream; } } namespace nvidia { namespace apex { /** * Class defines semi-public interface to ApexResource objects * Resource - gets added to a list, will be deleted when the list is deleted */ class ApexResourceInterface { public: virtual void release() = 0; virtual void setListIndex(class ResourceList& list, uint32_t index) = 0; virtual uint32_t getListIndex() const = 0; virtual void initPvdInstances(pvdsdk::PvdDataStream& /*pvdStream*/) {}; }; /** Class that implements resource ID and bank */ class ApexResource : public UserAllocated { public: ApexResource() : m_listIndex(0xFFFFFFFF), m_list(NULL) {} void removeSelf(); virtual ~ApexResource(); uint32_t m_listIndex; class ResourceList* m_list; }; /** Initialized Template class. */ template class InitTemplate { //gotta make a derived class cause of protected ctor public: InitTemplate() : isSet(false) {} bool isSet; DescType data; void set(const DescType* desc) { if (desc) { isSet = true; //memcpy(this,desc, sizeof(DescType)); data = *desc; } else { isSet = false; } } bool get(DescType& dest) const { if (isSet) { //memcpy(&dest,this, sizeof(DescType)); dest = data; return true; } else { return false; } } }; } // namespace apex } // namespace nvidia #endif // APEX_RESOURCE_H