/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #ifndef APEX_MESH_HASH_H #define APEX_MESH_HASH_H #include "ApexDefs.h" #include "ApexUsingNamespace.h" #include "PsUserAllocated.h" #include "PsArray.h" #include "PxVec3.h" namespace nvidia { namespace apex { struct MeshHashRoot { int32_t first; uint32_t timeStamp; }; struct MeshHashEntry { int32_t next; uint32_t itemIndex; }; class ApexMeshHash : public UserAllocated { public: ApexMeshHash(); ~ApexMeshHash(); void setGridSpacing(float spacing); float getGridSpacing() { return 1.0f / mInvSpacing; } void reset(); void add(const PxBounds3& bounds, uint32_t itemIndex); void add(const PxVec3& pos, uint32_t itemIndex); void query(const PxBounds3& bounds, physx::Array& itemIndices, int32_t maxIndices = -1); void queryUnique(const PxBounds3& bounds, physx::Array& itemIndices, int32_t maxIndices = -1); void query(const PxVec3& pos, physx::Array& itemIndices, int32_t maxIndices = -1); void queryUnique(const PxVec3& pos, physx::Array& itemIndices, int32_t maxIndices = -1); // applied functions, only work if inserted objects are points! int32_t getClosestPointNr(const PxVec3* points, uint32_t numPoints, uint32_t pointStride, const PxVec3& pos); private: enum { HashIndexSize = 170111 }; void compressIndices(physx::Array& itemIndices); float mSpacing; float mInvSpacing; uint32_t mTime; inline uint32_t hashFunction(int32_t xi, int32_t yi, int32_t zi) { uint32_t h = (uint32_t)((xi * 92837111) ^(yi * 689287499) ^(zi * 283923481)); return h % HashIndexSize; } inline void cellCoordOf(const PxVec3& v, int& xi, int& yi, int& zi) { xi = (int)(v.x * mInvSpacing); if (v.x < 0.0f) { xi--; } yi = (int)(v.y * mInvSpacing); if (v.y < 0.0f) { yi--; } zi = (int)(v.z * mInvSpacing); if (v.z < 0.0f) { zi--; } } MeshHashRoot* mHashIndex; physx::Array mEntries; physx::Array mTempIndices; }; } } // end namespace nvidia::apex #endif