// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef APEX_MERGE_H #define APEX_MERGE_H namespace nvidia { namespace apex { // merge 2 increasingly sorted arrays // it's ok if one of the input buffers is also the results array template bool ApexMerge(Sortable* bufferA, uint32_t numEntriesA, Sortable* bufferB, uint32_t numEntriesB, Sortable* resultBuffer, uint32_t numEntriesResult, int (*compare)(const void*, const void*)) { if (numEntriesResult != numEntriesA + numEntriesB) return false; #if PX_CHECKED if (numEntriesA > 0) { for (uint32_t i = 1; i < numEntriesA; ++i) { PX_ASSERT(compare(bufferA + i - 1, bufferA + i) <= 0); } } if (numEntriesB > 0) { for (uint32_t i = 1; i < numEntriesB; ++i) { PX_ASSERT(compare(bufferB + i - 1, bufferB + i) <= 0); } } #endif int32_t iA = (int32_t)numEntriesA-1; int32_t iB = (int32_t)numEntriesB-1; uint32_t iResult = numEntriesA + numEntriesB - 1; while (iA >= 0 && iB >= 0) { if (compare(&bufferA[iA], &bufferB[iB]) > 0) { resultBuffer[iResult] = bufferA[iA--]; } else { resultBuffer[iResult] = bufferB[iB--]; } --iResult; } if (iA < 0) { if (resultBuffer != bufferB) { memcpy(resultBuffer, bufferB, (iB + 1) * sizeof(Sortable)); } } else { if (resultBuffer != bufferA) { memcpy(resultBuffer, bufferA, (iA + 1) * sizeof(Sortable)); } } return true; } } // namespace apex } // namespace nvidia #endif // APEX_MERGE_H