// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef __APEX_GENERALIZED_MARCHING_CUBES_H__ #define __APEX_GENERALIZED_MARCHING_CUBES_H__ #include "ApexUsingNamespace.h" #include "PsUserAllocated.h" #include "PsArray.h" #include "PxBounds3.h" namespace nvidia { namespace apex { class IProgressListener; class ApexGeneralizedCubeTemplates; class ApexGeneralizedMarchingCubes : public UserAllocated { public: ApexGeneralizedMarchingCubes(const PxBounds3& bound, uint32_t subdivision); ~ApexGeneralizedMarchingCubes(); void release(); void registerTriangle(const PxVec3& p0, const PxVec3& p1, const PxVec3& p2); bool endRegistration(uint32_t bubleSizeToRemove, IProgressListener* progress); uint32_t getNumVertices() { return mVertices.size(); } uint32_t getNumIndices() { return mIndices.size(); } const PxVec3* getVertices() { return mVertices.begin(); } const uint32_t* getIndices() { return mIndices.begin(); } private: struct GeneralizedVertRef { void init() { vertNr = -1; dangling = false; deleted = false; } int32_t vertNr; bool dangling; bool deleted; }; struct GeneralizedCube { void init(int32_t xi, int32_t yi, int32_t zi) { this->xi = xi; this->yi = yi; this->zi = zi; next = -1; vertRefs[0].init(); vertRefs[1].init(); vertRefs[2].init(); sideVertexNr[0] = -1; sideVertexNr[1] = -1; sideVertexNr[2] = -1; sideBounds[0].setEmpty(); sideBounds[1].setEmpty(); sideBounds[2].setEmpty(); firstTriangle = -1; numTriangles = 0; deleted = false; } int32_t xi, yi, zi; int32_t next; GeneralizedVertRef vertRefs[3]; int32_t sideVertexNr[3]; PxBounds3 sideBounds[3]; int32_t firstTriangle; uint32_t numTriangles; bool deleted; }; inline int hashFunction(int xi, int yi, int zi) { int h = (int)(unsigned int)((xi * 92837111) ^(yi * 689287499) ^(zi * 283923481)); return h % HASH_INDEX_SIZE; } int32_t createCube(int32_t xi, int32_t yi, int32_t zi); int32_t findCube(int32_t xi, int32_t yi, int32_t zi); void completeCells(); void createTrianglesForCube(int32_t cellNr); void createNeighbourInfo(); void getCubeEdgesAndGroups(int32_t cellNr, GeneralizedVertRef* vertRefs[12], int32_t groups[8]); void determineGroups(); void removeBubbles(int32_t minGroupSize); void fixOrientations(); void compress(); PxBounds3 mBound; float mSpacing; float mInvSpacing; physx::Array mCubes; enum { HASH_INDEX_SIZE = 170111 }; int32_t mFirstCube[HASH_INDEX_SIZE]; physx::Array mVertices; physx::Array mIndices; physx::Array mFirstNeighbour; physx::Array mNeighbours; physx::Array mTriangleDeleted; physx::Array mGeneralizedTriangles; physx::Array mCubeQueue; physx::Array mTriangleGroup; physx::Array mGroupFirstTriangle; physx::Array mGroupTriangles; ApexGeneralizedCubeTemplates* mTemplates; // for debugging only public: physx::Array mDebugLines; }; } } // end namespace nvidia::apex #endif