// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #ifndef __APEX_CUDA_SOURCE_H__ #define __APEX_CUDA_SOURCE_H__ #undef APEX_CUDA_TEXTURE_1D #undef APEX_CUDA_TEXTURE_2D #undef APEX_CUDA_TEXTURE_3D #undef APEX_CUDA_TEXTURE_3D_FILTER #undef APEX_CUDA_SURFACE_1D #undef APEX_CUDA_SURFACE_2D #undef APEX_CUDA_SURFACE_3D #undef APEX_CUDA_STORAGE_SIZE #undef APEX_CUDA_FREE_KERNEL #undef APEX_CUDA_FREE_KERNEL_2D #undef APEX_CUDA_FREE_KERNEL_3D #undef APEX_CUDA_SYNC_KERNEL #undef APEX_CUDA_BOUND_KERNEL #define __APEX_CUDA_OBJ(name) initCudaObj( APEX_CUDA_OBJ_NAME(name) ); #define APEX_CUDA_TEXTURE_1D(name, format) __APEX_CUDA_OBJ(name) #define APEX_CUDA_TEXTURE_2D(name, format) __APEX_CUDA_OBJ(name) #define APEX_CUDA_TEXTURE_3D(name, format) __APEX_CUDA_OBJ(name) #define APEX_CUDA_TEXTURE_3D_FILTER(name, format, filter) __APEX_CUDA_OBJ(name) #define APEX_CUDA_SURFACE_1D(name) __APEX_CUDA_OBJ(name) #define APEX_CUDA_SURFACE_2D(name) __APEX_CUDA_OBJ(name) #define APEX_CUDA_SURFACE_3D(name) __APEX_CUDA_OBJ(name) #define APEX_CUDA_STORAGE_SIZE(name, size) __APEX_CUDA_OBJ(name) #define APEX_CUDA_FREE_KERNEL(warps, name, argseq) __APEX_CUDA_OBJ(name) #define APEX_CUDA_FREE_KERNEL_2D(warps, name, argseq) __APEX_CUDA_OBJ(name) #define APEX_CUDA_FREE_KERNEL_3D(warps, name, argseq) __APEX_CUDA_OBJ(name) #define APEX_CUDA_SYNC_KERNEL(warps, name, argseq) __APEX_CUDA_OBJ(name) #define APEX_CUDA_BOUND_KERNEL(warps, name, argseq) __APEX_CUDA_OBJ(name) #endif //__APEX_CUDA_SOURCE_H__