// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. #ifndef PLATFORM_STREAM_H_ #define PLATFORM_STREAM_H_ #include #include "nvparameterized/NvParameterized.h" #include "nvparameterized/NvSerializer.h" #include "NvSerializerInternal.h" #include "PlatformABI.h" namespace NvParameterized { // Base class for ABI-aware streams // TODO: // PlatformInput/OutputStream should probably be visitors class PlatformStream { void operator =(const PlatformStream &); //Don't protected: Traits *mTraits; PlatformABI mTargetParams, mCurParams; struct Agregate { enum Type { STRUCT, ARRAY }; Type type; uint32_t align; Agregate(Type t, uint32_t a): type(t), align(a) {} }; //Agregate stack holds information about structs and their nesting (for automatic insertion of tail pad) physx::shdfnd::Array mStack; public: PlatformStream(const PlatformABI &targetParams, Traits *traits) : mTraits(traits), mTargetParams(targetParams), mStack(Traits::Allocator(traits)) { // TODO: constructors should not fail... if( Serializer::ERROR_NONE != PlatformABI::GetPredefinedABI(GetCurrentPlatform(), mCurParams) ) { PX_ALWAYS_ASSERT(); return; } } //Array's copy constructor is broken so we implement it by hand PlatformStream(const PlatformStream &s) : mTraits(s.mTraits), mTargetParams(s.mTargetParams), mCurParams(s.mCurParams), mStack(Traits::Allocator(s.mTraits)) { mStack.reserve(s.mStack.size()); for(uint32_t i = 0; i < s.mStack.size(); ++i) mStack.pushBack(s.mStack[i]); } void dump() const { printf("Dumping PlatformStream at %p:\n", this); } const PlatformABI &getTargetABI() const { return mTargetParams; } uint32_t getTargetSize(const Definition *pd) const { return mTargetParams.getSize(pd); } uint32_t getTargetAlignment(const Definition *pd) const { return mTargetParams.getAlignment(pd); } uint32_t getTargetPadding(const Definition *pd) const { return mTargetParams.getPadding(pd); } //Align offset to be n*border PX_INLINE uint32_t getAlign(uint32_t off, uint32_t border, bool &isAligned) const { PX_ASSERT(border <= 128); //Array members are not aligned //See http://www.gamasutra.com/view/feature/3975/data_alignment_part_2_objects_on_.php if( !mStack.empty() && Agregate::ARRAY == mStack.back().type ) { isAligned = false; return off; } isAligned = true; const uint32_t mask = border - 1; return (off + mask) & ~mask; } //Align offset to be n*border PX_INLINE uint32_t getAlign(uint32_t off, uint32_t border) const { bool tmp; return getAlign(off, border, tmp); } }; } #endif