From b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1 Mon Sep 17 00:00:00 2001 From: Sheikh Dawood Date: Fri, 25 May 2018 09:54:38 -0500 Subject: PhysX 3.4, APEX 1.4 patch release @24214033 --- PxShared/src/foundation/include/windows/PsWindowsInlineAoS.h | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'PxShared/src/foundation/include/windows/PsWindowsInlineAoS.h') diff --git a/PxShared/src/foundation/include/windows/PsWindowsInlineAoS.h b/PxShared/src/foundation/include/windows/PsWindowsInlineAoS.h index 5fd1b8de..2635311c 100644 --- a/PxShared/src/foundation/include/windows/PsWindowsInlineAoS.h +++ b/PxShared/src/foundation/include/windows/PsWindowsInlineAoS.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. @@ -1677,6 +1677,11 @@ PX_FORCE_INLINE Vec4V V4PermYZXW(const Vec4V a) return _mm_shuffle_ps(a, a, _MM_SHUFFLE(3, 0, 2, 1)); } +PX_FORCE_INLINE Vec4V V4PermZWXY(const Vec4V a) +{ + return _mm_shuffle_ps(a, a, _MM_SHUFFLE(1, 0, 3, 2)); +} + template PX_FORCE_INLINE Vec4V V4Perm(const Vec4V a) { -- cgit v1.2.3