From d11708e398c2f6377d9eac2b1f7248c62faab569 Mon Sep 17 00:00:00 2001 From: Sheikh Dawood Abdul Ajees Date: Tue, 25 Apr 2017 16:02:08 -0500 Subject: PhysX 3.4, APEX 1.4 patch release @22017166 --- .../Source/SimulationController/src/particles/ScParticleSystemSim.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'PhysX_3.4/Source/SimulationController/src/particles/ScParticleSystemSim.cpp') diff --git a/PhysX_3.4/Source/SimulationController/src/particles/ScParticleSystemSim.cpp b/PhysX_3.4/Source/SimulationController/src/particles/ScParticleSystemSim.cpp index 0c44d322..5fb2a990 100644 --- a/PhysX_3.4/Source/SimulationController/src/particles/ScParticleSystemSim.cpp +++ b/PhysX_3.4/Source/SimulationController/src/particles/ScParticleSystemSim.cpp @@ -53,7 +53,7 @@ Sc::ParticleSystemSim::ParticleSystemSim(Scene& scene, ParticleSystemCore& core) , mParticlePacketShapePool(PX_DEBUG_EXP("ParticlePacketShapePool")) , mParticlePacketShapes(PX_DEBUG_EXP("ParticleSysPacketShapes")) , mInteractionCount(0) -, mCollisionInputPrepTask(this, "ScParticleSystemSim.prepareCollisionInput") +, mCollisionInputPrepTask(scene.getContextId(), this, "ScParticleSystemSim.prepareCollisionInput") { // Set size of interaction list ActorSim::setInteractionCountHint(32); -- cgit v1.2.3