From ef6937e69e8ee3f409cf9d460d5ad300a65d5924 Mon Sep 17 00:00:00 2001 From: sschirm Date: Fri, 23 Dec 2016 14:20:36 +0100 Subject: PhysX 3.4 / APEX 1.4 release candidate @21506124 --- PhysX_3.4/Source/SimulationController/src/ScShapeInteraction.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'PhysX_3.4/Source/SimulationController/src/ScShapeInteraction.cpp') diff --git a/PhysX_3.4/Source/SimulationController/src/ScShapeInteraction.cpp b/PhysX_3.4/Source/SimulationController/src/ScShapeInteraction.cpp index 2235eb9d..1e1c48de 100644 --- a/PhysX_3.4/Source/SimulationController/src/ScShapeInteraction.cpp +++ b/PhysX_3.4/Source/SimulationController/src/ScShapeInteraction.cpp @@ -868,6 +868,9 @@ void Sc::ShapeInteraction::updateState(const PxU8 externalDirtyFlags) // B) The contact notification or processing state has changed. // All existing managers need to be deleted and recreated with the correct flag set // These flags can only be set at creation in LL + //KS - added this code here because it is no longer done in destroyManager() - a side-effect of the parallelization of the interaction management code + if (mEdgeIndex != IG_INVALID_EDGE) + scene.getSimpleIslandManager()->clearEdgeRigidCM(mEdgeIndex); destroyManager(); createManager(NULL); } -- cgit v1.2.3