From b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1 Mon Sep 17 00:00:00 2001 From: Sheikh Dawood Date: Fri, 25 May 2018 09:54:38 -0500 Subject: PhysX 3.4, APEX 1.4 patch release @24214033 --- PhysX_3.4/Source/SimulationController/src/ScElementSim.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'PhysX_3.4/Source/SimulationController/src/ScElementSim.h') diff --git a/PhysX_3.4/Source/SimulationController/src/ScElementSim.h b/PhysX_3.4/Source/SimulationController/src/ScElementSim.h index aace946b..d82bd9cb 100644 --- a/PhysX_3.4/Source/SimulationController/src/ScElementSim.h +++ b/PhysX_3.4/Source/SimulationController/src/ScElementSim.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. @@ -115,7 +115,7 @@ namespace Sc PX_FORCE_INLINE PxU32 getElementID() const { return mElementID; } PX_FORCE_INLINE bool isInBroadPhase() const { return mInBroadPhase; } - void addToAABBMgr(PxReal contactDistance, PxU32 group, bool isTrigger); + void addToAABBMgr(PxReal contactDistance, Bp::FilterGroup::Enum group, Ps::IntBool isTrigger); void removeFromAABBMgr(); //---------- Filtering ---------- -- cgit v1.2.3