From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../SimulationController/src/ScActorInteraction.h | 76 ++++++++++++++++++++++ 1 file changed, 76 insertions(+) create mode 100644 PhysX_3.4/Source/SimulationController/src/ScActorInteraction.h (limited to 'PhysX_3.4/Source/SimulationController/src/ScActorInteraction.h') diff --git a/PhysX_3.4/Source/SimulationController/src/ScActorInteraction.h b/PhysX_3.4/Source/SimulationController/src/ScActorInteraction.h new file mode 100644 index 00000000..cb064116 --- /dev/null +++ b/PhysX_3.4/Source/SimulationController/src/ScActorInteraction.h @@ -0,0 +1,76 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_COLLISION_ACTOR_INTERACTION +#define PX_COLLISION_ACTOR_INTERACTION + +#include "ScInteraction.h" +#include "ScActorSim.h" + +namespace physx +{ +namespace Sc +{ + class ActorSim; + class Scene; + + class ActorInteraction : public Interaction + { + public: + PX_INLINE ActorInteraction(ActorSim& actor0, ActorSim& actor1, InteractionType::Enum interactionType, PxU8 flags); + virtual ~ActorInteraction() {} + + PX_INLINE ActorSim& getActorSim0() const; + PX_INLINE ActorSim& getActorSim1() const; + private: + }; + +} // namespace Sc + +////////////////////////////////////////////////////////////////////////// +PX_INLINE Sc::ActorInteraction::ActorInteraction(ActorSim& actor0, ActorSim& actor1, InteractionType::Enum interactionType, PxU8 flags) : + Interaction (actor0, actor1, interactionType, flags) +{ +} + +PX_INLINE Sc::ActorSim& Sc::ActorInteraction::getActorSim0() const +{ + return static_cast(getActor0()); +} + +PX_INLINE Sc::ActorSim& Sc::ActorInteraction::getActorSim1() const +{ + return static_cast(getActor1()); +} + + +} + +#endif -- cgit v1.2.3