From b6db9a56548cd1c41bee309e721d76ea2c9320da Mon Sep 17 00:00:00 2001 From: Sheikh Dawood Abdul Ajees Date: Fri, 26 Jan 2018 19:43:03 -0600 Subject: PhysX 3.4, APEX 1.4 patch release @23472123 --- .../Source/SceneQuery/src/SqPruningStructure.cpp | 9 +++--- .../Source/SceneQuery/src/SqSceneQueryManager.cpp | 32 +++++++++++++++++++--- 2 files changed, 33 insertions(+), 8 deletions(-) (limited to 'PhysX_3.4/Source/SceneQuery/src') diff --git a/PhysX_3.4/Source/SceneQuery/src/SqPruningStructure.cpp b/PhysX_3.4/Source/SceneQuery/src/SqPruningStructure.cpp index 0a2cee50..432a6fbc 100644 --- a/PhysX_3.4/Source/SceneQuery/src/SqPruningStructure.cpp +++ b/PhysX_3.4/Source/SceneQuery/src/SqPruningStructure.cpp @@ -124,7 +124,7 @@ void PruningStructure::release() } template -static void getShapeBounds(PxRigidActor* actor, bool dynamic, PxBounds3& bounds, PxU32& numShapes) +static void getShapeBounds(PxRigidActor* actor, bool dynamic, PxBounds3* bounds, PxU32& numShapes) { PruningIndex::Enum treeStructure = dynamic ? PruningIndex::eDYNAMIC : PruningIndex::eSTATIC; ActorType& a = *static_cast(actor); @@ -137,7 +137,8 @@ static void getShapeBounds(PxRigidActor* actor, bool dynamic, PxBounds3& bounds, const Scb::Shape& scbShape = shape->getScbShape(); const Scb::Actor& scbActor = a.getScbActorFast(); - (gComputeBoundsTable[treeStructure])(bounds, scbShape, scbActor); + (gComputeBoundsTable[treeStructure])(*bounds, scbShape, scbActor); + bounds++; numShapes++; } } @@ -235,12 +236,12 @@ bool PruningStructure::build(PxRigidActor*const* actors, PxU32 nbActors) if (type == PxConcreteType::eRIGID_STATIC) { getShapeBounds(actors[actorsDone], false, - bounds[PruningIndex::eSTATIC][numShapes[PruningIndex::eSTATIC]], numShapes[PruningIndex::eSTATIC]); + &bounds[PruningIndex::eSTATIC][numShapes[PruningIndex::eSTATIC]], numShapes[PruningIndex::eSTATIC]); } else if (type == PxConcreteType::eRIGID_DYNAMIC) { getShapeBounds(actors[actorsDone], true, - bounds[PruningIndex::eDYNAMIC][numShapes[PruningIndex::eDYNAMIC]], numShapes[PruningIndex::eDYNAMIC]); + &bounds[PruningIndex::eDYNAMIC][numShapes[PruningIndex::eDYNAMIC]], numShapes[PruningIndex::eDYNAMIC]); } } diff --git a/PhysX_3.4/Source/SceneQuery/src/SqSceneQueryManager.cpp b/PhysX_3.4/Source/SceneQuery/src/SqSceneQueryManager.cpp index 0c9850dc..3bc88dba 100644 --- a/PhysX_3.4/Source/SceneQuery/src/SqSceneQueryManager.cpp +++ b/PhysX_3.4/Source/SceneQuery/src/SqSceneQueryManager.cpp @@ -490,11 +490,35 @@ void SceneQueryManager::shiftOrigin(const PxVec3& shift) mPrunerExt[i].pruner()->shiftOrigin(shift); } -void DynamicBoundsSync::sync(const PrunerHandle* handles, const PxU32* indices, const PxBounds3* bounds, PxU32 count) +void DynamicBoundsSync::sync(const PrunerHandle* handles, const PxU32* indices, const PxBounds3* bounds, PxU32 count, const Cm::BitMap& dirtyShapeSimMap) { - mPruner->updateObjectsAndInflateBounds(handles, indices, bounds, count); + if(!count) + return; + + PxU32 startIndex = 0; + PxU32 numIndices = count; + + // if shape sim map is not empty, parse the indices and skip update for the dirty one + if(dirtyShapeSimMap.count()) + { + numIndices = 0; + + for(PxU32 i=0; iupdateObjectsAndInflateBounds(handles + startIndex, indices + startIndex, bounds, numIndices); + numIndices = 0; + startIndex = i + 1; + } + else + numIndices++; + } + // PT: we fallback to the next line on purpose - no "else" + } + + mPruner->updateObjectsAndInflateBounds(handles + startIndex, indices + startIndex, bounds, numIndices); - if(count) - (*mTimestamp)++; + (*mTimestamp)++; } -- cgit v1.2.3