From 7840347c32755e94a807f978f1cbb558717ac8cf Mon Sep 17 00:00:00 2001 From: sschirm Date: Mon, 27 Feb 2017 16:40:12 +0100 Subject: PhysX 3.4, APEX 1.4 final release @21757769 --- PhysX_3.4/Source/SceneQuery/src/SqAABBTree.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'PhysX_3.4/Source/SceneQuery/src/SqAABBTree.cpp') diff --git a/PhysX_3.4/Source/SceneQuery/src/SqAABBTree.cpp b/PhysX_3.4/Source/SceneQuery/src/SqAABBTree.cpp index cde34348..46ad64c7 100644 --- a/PhysX_3.4/Source/SceneQuery/src/SqAABBTree.cpp +++ b/PhysX_3.4/Source/SceneQuery/src/SqAABBTree.cpp @@ -631,7 +631,7 @@ static PX_FORCE_INLINE void refitNode(AABBTreeRuntimeNode* PX_RESTRICT current, resultMinV = V4Min(V4LoadU(&posBox.minimum.x), V4LoadU(&negBox.minimum.x)); // resultMaxV = V4Max(V4LoadU(&posBox.maximum.x), V4LoadU(&negBox.maximum.x)); -#if PX_INTEL_FAMILY +#if PX_INTEL_FAMILY && !defined(PX_SIMD_DISABLED) Vec4V posMinV = V4LoadU(&posBox.minimum.z); Vec4V negMinV = V4LoadU(&negBox.minimum.z); posMinV = _mm_shuffle_ps(posMinV, posMinV, _MM_SHUFFLE(0, 3, 2, 1)); -- cgit v1.2.3