From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../src/ExtDistanceJointSolverPrep.cpp | 111 +++++++++++++++++++++ 1 file changed, 111 insertions(+) create mode 100644 PhysX_3.4/Source/PhysXExtensions/src/ExtDistanceJointSolverPrep.cpp (limited to 'PhysX_3.4/Source/PhysXExtensions/src/ExtDistanceJointSolverPrep.cpp') diff --git a/PhysX_3.4/Source/PhysXExtensions/src/ExtDistanceJointSolverPrep.cpp b/PhysX_3.4/Source/PhysXExtensions/src/ExtDistanceJointSolverPrep.cpp new file mode 100644 index 00000000..c0b8797d --- /dev/null +++ b/PhysX_3.4/Source/PhysXExtensions/src/ExtDistanceJointSolverPrep.cpp @@ -0,0 +1,111 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#include "foundation/PxSimpleTypes.h" +#include "ExtDistanceJoint.h" + +namespace physx +{ +namespace Ext +{ + PxU32 DistanceJointSolverPrep(Px1DConstraint* constraints, + PxVec3& body0WorldOffset, + PxU32 maxConstraints, + PxConstraintInvMassScale &invMassScale, + const void* constantBlock, + const PxTransform& bA2w, + const PxTransform& bB2w) + { + PX_UNUSED(maxConstraints); + + const DistanceJointData& data = *reinterpret_cast(constantBlock); + invMassScale = data.invMassScale; + + PxTransform cA2w = bA2w.transform(data.c2b[0]); + PxTransform cB2w = bB2w.transform(data.c2b[1]); + + body0WorldOffset = cB2w.p - bA2w.p; + + PxVec3 direction = cA2w.p - cB2w.p; + PxReal distance = direction.normalize(); + + bool enforceMax = (data.jointFlags & PxDistanceJointFlag::eMAX_DISTANCE_ENABLED); + bool enforceMin = (data.jointFlags & PxDistanceJointFlag::eMIN_DISTANCE_ENABLED); + + if((!enforceMax || distance<=data.maxDistance) && (!enforceMin || distance>=data.minDistance)) + return 0; + +#define EPS_REAL 1.192092896e-07F + + if (distance < EPS_REAL) + direction = PxVec3(1.f,0,0); + + Px1DConstraint *c = constraints; + + // constraint is breakable, so we need to output forces + + c->flags = Px1DConstraintFlag::eOUTPUT_FORCE; + + c->linear0 = direction; c->angular0 = (cA2w.p - bA2w.p).cross(c->linear0); + c->linear1 = direction; c->angular1 = (cB2w.p - bB2w.p).cross(c->linear1); + + if (data.jointFlags & PxDistanceJointFlag::eSPRING_ENABLED) + { + c->flags |= Px1DConstraintFlag::eSPRING; + c->mods.spring.stiffness= data.stiffness; + c->mods.spring.damping = data.damping; + } + + //add tolerance so we don't have contact-style jitter problem. + + if (data.minDistance == data.maxDistance && enforceMin && enforceMax) + { + PxReal error = distance - data.maxDistance; + c->geometricError = error > data.tolerance ? error - data.tolerance : + error < -data.tolerance ? error + data.tolerance : 0; + } + else if (enforceMax && distance > data.maxDistance) + { + c->geometricError = distance - data.maxDistance - data.tolerance; + c->maxImpulse = 0; + } + else if (enforceMin && distance < data.minDistance) + { + c->geometricError = distance - data.minDistance + data.tolerance; + c->minImpulse = 0; + } + + return 1; + } +}//namespace + +} + +//~PX_SERIALIZATION -- cgit v1.2.3