From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXExtensions/src/ExtConvexMeshExt.cpp | 91 ++++++++++++++++++++++ 1 file changed, 91 insertions(+) create mode 100644 PhysX_3.4/Source/PhysXExtensions/src/ExtConvexMeshExt.cpp (limited to 'PhysX_3.4/Source/PhysXExtensions/src/ExtConvexMeshExt.cpp') diff --git a/PhysX_3.4/Source/PhysXExtensions/src/ExtConvexMeshExt.cpp b/PhysX_3.4/Source/PhysXExtensions/src/ExtConvexMeshExt.cpp new file mode 100644 index 00000000..ef0aab39 --- /dev/null +++ b/PhysX_3.4/Source/PhysXExtensions/src/ExtConvexMeshExt.cpp @@ -0,0 +1,91 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#include "PxConvexMeshExt.h" +#include "PxConvexMeshGeometry.h" +#include "PxConvexMesh.h" +#include "foundation/PxTransform.h" + +using namespace physx; + +static const PxReal gEpsilon = .01f; + +PxU32 physx::PxFindFaceIndex(const PxConvexMeshGeometry& convexGeom, const PxTransform& pose, + const PxVec3& impactPos, const PxVec3& unitDir) +{ + PX_ASSERT(unitDir.isFinite()); + PX_ASSERT(unitDir.isNormalized()); + PX_ASSERT(impactPos.isFinite()); + PX_ASSERT(pose.isFinite()); + + const PxVec3 impact = impactPos - unitDir * gEpsilon; + + const PxVec3 localPoint = pose.transformInv(impact); + const PxVec3 localDir = pose.rotateInv(unitDir); + + // Create shape to vertex scale transformation matrix + const PxMeshScale& meshScale = convexGeom.scale; + const PxMat33 rot(meshScale.rotation); + PxMat33 shape2VertexSkew = rot.getTranspose(); + const PxMat33 diagonal = PxMat33::createDiagonal(PxVec3(1.0f / meshScale.scale.x, 1.0f / meshScale.scale.y, 1.0f / meshScale.scale.z)); + shape2VertexSkew = shape2VertexSkew * diagonal; + shape2VertexSkew = shape2VertexSkew * rot; + + const PxU32 nbPolys = convexGeom.convexMesh->getNbPolygons(); + PxU32 minIndex = 0; + PxReal minD = PX_MAX_REAL; + for (PxU32 j = 0; j < nbPolys; j++) + { + PxHullPolygon hullPolygon; + convexGeom.convexMesh->getPolygonData(j, hullPolygon); + + // transform hull plane into shape space + PxPlane plane; + const PxVec3 tmp = shape2VertexSkew.transformTranspose(PxVec3(hullPolygon.mPlane[0],hullPolygon.mPlane[1],hullPolygon.mPlane[2])); + const PxReal denom = 1.0f / tmp.magnitude(); + plane.n = tmp * denom; + plane.d = hullPolygon.mPlane[3] * denom; + + PxReal d = plane.distance(localPoint); + if (d < 0.0f) + continue; + + const PxReal tweak = plane.n.dot(localDir) * gEpsilon; + d += tweak; + + if (d < minD) + { + minIndex = j; + minD = d; + } + } + return minIndex; +} + -- cgit v1.2.3