From ef6937e69e8ee3f409cf9d460d5ad300a65d5924 Mon Sep 17 00:00:00 2001 From: sschirm Date: Fri, 23 Dec 2016 14:20:36 +0100 Subject: PhysX 3.4 / APEX 1.4 release candidate @21506124 --- .../Source/PhysX/src/buffering/ScbAggregate.cpp | 35 +++++++--------------- 1 file changed, 11 insertions(+), 24 deletions(-) (limited to 'PhysX_3.4/Source/PhysX/src/buffering/ScbAggregate.cpp') diff --git a/PhysX_3.4/Source/PhysX/src/buffering/ScbAggregate.cpp b/PhysX_3.4/Source/PhysX/src/buffering/ScbAggregate.cpp index 22a26abd..e79b10b5 100644 --- a/PhysX_3.4/Source/PhysX/src/buffering/ScbAggregate.cpp +++ b/PhysX_3.4/Source/PhysX/src/buffering/ScbAggregate.cpp @@ -27,13 +27,11 @@ // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. - #include "ScbAggregate.h" #include "ScbActor.h" using namespace physx; - void Scb::Aggregate::addActor(Scb::Actor& actor) { const ControlState::Enum state = getControlState(); @@ -44,16 +42,16 @@ void Scb::Aggregate::addActor(Scb::Actor& actor) PvdAttachActorToAggregate( this, &actor ); PvdUpdateProperties( this ); } - else if ((state != ControlState::eREMOVE_PENDING)) // If the aggregate is pending for deletion, adding/removing an actor should not be double buffered because the aggregateID must not be set for the actors + else if((state != ControlState::eREMOVE_PENDING)) // If the aggregate is pending for deletion, adding/removing an actor should not be double buffered because the aggregateID must not be set for the actors { // if available, search in list of removed actors to cover the remove-add case Scb::AggregateBuffer* PX_RESTRICT bufferedData = getBufferedData(); - if (bufferedData->removeBufferIdx != 0xffffffff) + if(bufferedData->removeBufferIdx != 0xffffffff) { Scb::Actor** removeBuffer = getScbScene()->getActorBuffer(bufferedData->removeBufferIdx); - for(PxU32 i=0; i < bufferedData->removeCount; i++) + for(PxU32 i=0; iremoveCount; i++) { - if (removeBuffer[i] == &actor) + if(removeBuffer[i] == &actor) { removeBuffer[i] = removeBuffer[bufferedData->removeCount - 1]; PX_ASSERT(bufferedData->removeCount > 0); @@ -64,20 +62,16 @@ void Scb::Aggregate::addActor(Scb::Actor& actor) } Scb::Actor** actorBuffer; - if (bufferedData->addBufferIdx == 0xffffffff) - { + if(bufferedData->addBufferIdx == 0xffffffff) actorBuffer = getScbScene()->allocActorBuffer(mMaxNbActors, bufferedData->addBufferIdx); - } else - { actorBuffer = getScbScene()->getActorBuffer(bufferedData->addBufferIdx); - } PX_ASSERT(bufferedData->addCount < mMaxNbActors); actorBuffer[bufferedData->addCount] = &actor; bufferedData->addCount++; - if (state != ControlState::eINSERT_PENDING) + if(state != ControlState::eINSERT_PENDING) markUpdated(BF_ADD_ACTOR); else { @@ -88,7 +82,6 @@ void Scb::Aggregate::addActor(Scb::Actor& actor) } } - void Scb::Aggregate::removeActor(Scb::Actor& actor, bool reinsert) { const ControlState::Enum state = getControlState(); @@ -100,20 +93,18 @@ void Scb::Aggregate::removeActor(Scb::Actor& actor, bool reinsert) ac.setAggregateID(PX_INVALID_U32); if(getScbSceneForAPI() && reinsert) - { ac.reinsertShapes(); - } } - else if ((state != ControlState::eREMOVE_PENDING)) + else if((state != ControlState::eREMOVE_PENDING)) { // if available, search in list of added actors to cover the add-remove case Scb::AggregateBuffer* PX_RESTRICT bufferedData = getBufferedData(); - if (bufferedData->addBufferIdx != 0xffffffff) + if(bufferedData->addBufferIdx != 0xffffffff) { Scb::Actor** addBuffer = getScbScene()->getActorBuffer(bufferedData->addBufferIdx); - for(PxU32 i=0; i < bufferedData->addCount; i++) + for(PxU32 i=0; iaddCount; i++) { - if (addBuffer[i] == &actor) + if(addBuffer[i] == &actor) { addBuffer[i] = addBuffer[bufferedData->addCount - 1]; PX_ASSERT(bufferedData->addCount > 0); @@ -124,14 +115,10 @@ void Scb::Aggregate::removeActor(Scb::Actor& actor, bool reinsert) } Scb::Actor** actorBuffer; - if (bufferedData->removeBufferIdx == 0xffffffff) - { + if(bufferedData->removeBufferIdx == 0xffffffff) actorBuffer = getScbScene()->allocActorBuffer(mMaxNbActors, bufferedData->removeBufferIdx); - } else - { actorBuffer = getScbScene()->getActorBuffer(bufferedData->removeBufferIdx); - } PX_ASSERT(bufferedData->removeCount < mMaxNbActors); actorBuffer[bufferedData->removeCount] = &actor; -- cgit v1.2.3