From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- PhysX_3.4/Source/LowLevelCloth/src/Array.h | 69 ++++++++++++++++++++++++++++++ 1 file changed, 69 insertions(+) create mode 100644 PhysX_3.4/Source/LowLevelCloth/src/Array.h (limited to 'PhysX_3.4/Source/LowLevelCloth/src/Array.h') diff --git a/PhysX_3.4/Source/LowLevelCloth/src/Array.h b/PhysX_3.4/Source/LowLevelCloth/src/Array.h new file mode 100644 index 00000000..75ba2f50 --- /dev/null +++ b/PhysX_3.4/Source/LowLevelCloth/src/Array.h @@ -0,0 +1,69 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#pragma once + +#include "foundation/PxVec4.h" +#include "foundation/PxQuat.h" +#include "foundation/PxVec3.h" + +namespace physx +{ + +namespace cloth +{ + +inline PxReal (&array(PxVec3& v))[3] +{ + return reinterpret_cast(v); +} +inline const PxReal (&array(const PxVec3& v))[3] +{ + return reinterpret_cast(v); +} +inline PxReal (&array(PxVec4& v))[4] +{ + return reinterpret_cast(v); +} +inline const PxReal (&array(const PxVec4& v))[4] +{ + return reinterpret_cast(v); +} +inline PxReal (&array(PxQuat& q))[4] +{ + return reinterpret_cast(q); +} +inline const PxReal (&array(const PxQuat& q))[4] +{ + return reinterpret_cast(q); +} + +} // namespace cloth + +} // namespace physx -- cgit v1.2.3