From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- PhysX_3.4/Source/GeomUtils/src/GuSerialize.cpp | 380 +++++++++++++++++++++++++ 1 file changed, 380 insertions(+) create mode 100644 PhysX_3.4/Source/GeomUtils/src/GuSerialize.cpp (limited to 'PhysX_3.4/Source/GeomUtils/src/GuSerialize.cpp') diff --git a/PhysX_3.4/Source/GeomUtils/src/GuSerialize.cpp b/PhysX_3.4/Source/GeomUtils/src/GuSerialize.cpp new file mode 100644 index 00000000..e7f3b68b --- /dev/null +++ b/PhysX_3.4/Source/GeomUtils/src/GuSerialize.cpp @@ -0,0 +1,380 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "PsIntrinsics.h" +#include "PsUtilities.h" +#include "GuSerialize.h" +#include "PsUserAllocated.h" +#include "PsAllocator.h" +#include "PsFPU.h" + +using namespace physx; +using namespace Gu; + +void physx::readChunk(PxI8& a, PxI8& b, PxI8& c, PxI8& d, PxInputStream& stream) +{ + stream.read(&a, sizeof(PxI8)); + stream.read(&b, sizeof(PxI8)); + stream.read(&c, sizeof(PxI8)); + stream.read(&d, sizeof(PxI8)); +} + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +PxU16 physx::readWord(bool mismatch, PxInputStream& stream) +{ + PxU16 d; + stream.read(&d, sizeof(PxU16)); + + if(mismatch) + flip(d); + return d; +} + +PxU32 physx::readDword(bool mismatch, PxInputStream& stream) +{ + PxU32 d; + stream.read(&d, sizeof(PxU32)); + + if(mismatch) + flip(d); + return d; +} + +PxF32 physx::readFloat(bool mismatch, PxInputStream& stream) +{ + union + { + PxU32 d; + PxF32 f; + } u; + + stream.read(&u.d, sizeof(PxU32)); + + if(mismatch) + flip(u.d); + return u.f; +} + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +void physx::writeWord(PxU16 value, bool mismatch, PxOutputStream& stream) +{ + if(mismatch) + flip(value); + stream.write(&value, sizeof(PxU16)); +} + +void physx::writeDword(PxU32 value, bool mismatch, PxOutputStream& stream) +{ + if(mismatch) + flip(value); + stream.write(&value, sizeof(PxU32)); +} + +void physx::writeFloat(PxF32 value, bool mismatch, PxOutputStream& stream) +{ + if(mismatch) + flip(value); + stream.write(&value, sizeof(PxF32)); +} + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +bool physx::readFloatBuffer(PxF32* dest, PxU32 nbFloats, bool mismatch, PxInputStream& stream) +{ + stream.read(dest, sizeof(PxF32)*nbFloats); + if(mismatch) + { + for(PxU32 i=0;imaxIndex) + maxIndex = currentIndex; + } + return maxIndex; +} +PxU16 physx::computeMaxIndex(const PxU16* indices, PxU32 nbIndices) +{ + PxU16 maxIndex=0; + while(nbIndices--) + { + PxU16 currentIndex = *indices++; + if(currentIndex>maxIndex) + maxIndex = currentIndex; + } + return maxIndex; +} + +void physx::storeIndices(PxU32 maxIndex, PxU32 nbIndices, const PxU32* indices, PxOutputStream& stream, bool platformMismatch) +{ + if(maxIndex<=0xff) + { + for(PxU32 i=0;i(PxAlloca(nbIndices*sizeof(PxU8))); + stream.read(tmp, nbIndices*sizeof(PxU8)); + for(PxU32 i=0;i(PxAlloca(nbIndices*sizeof(PxU16))); + readWordBuffer(tmp, nbIndices, platformMismatch, stream); + for(PxU32 i=0;i(PxAlloca(nbIndices*sizeof(PxU8))); + stream.read(tmp, nbIndices*sizeof(PxU8)); + for(PxU32 i=0;i(PxAlloca(nbIndices*sizeof(PxU16))); + readWordBuffer(tmp, nbIndices, platformMismatch, stream); + for(PxU32 i=0;i