From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- PhysX_3.4/Source/Common/src/CmBoxPruning.cpp | 197 +++++++++++++++++++++++++++ 1 file changed, 197 insertions(+) create mode 100644 PhysX_3.4/Source/Common/src/CmBoxPruning.cpp (limited to 'PhysX_3.4/Source/Common/src/CmBoxPruning.cpp') diff --git a/PhysX_3.4/Source/Common/src/CmBoxPruning.cpp b/PhysX_3.4/Source/Common/src/CmBoxPruning.cpp new file mode 100644 index 00000000..a59ecd8d --- /dev/null +++ b/PhysX_3.4/Source/Common/src/CmBoxPruning.cpp @@ -0,0 +1,197 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "CmBoxPruning.h" +#include "CmRadixSortBuffered.h" +#include "PsAllocator.h" + +using namespace physx; +using namespace Gu; +using namespace Cm; + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +/** + * Bipartite box pruning. Returns a list of overlapping pairs of boxes, each box of the pair belongs to a different set. + * \param nb0 [in] number of boxes in the first set + * \param bounds0 [in] list of boxes for the first set + * \param nb1 [in] number of boxes in the second set + * \param bounds1 [in] list of boxes for the second set + * \param pairs [out] list of overlapping pairs + * \param axes [in] projection order (0,2,1 is often best) + * \return true if success. + */ +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +bool Cm::BipartiteBoxPruning(const PxBounds3* bounds0, PxU32 nb0, const PxBounds3* bounds1, PxU32 nb1, Ps::Array& pairs, const Axes& axes) +{ + pairs.clear(); + // Checkings + if(nb0 == 0 || nb1 == 0) + return false; + + // Catch axes + PxU32 Axis0 = axes.mAxis0; + PxU32 Axis1 = axes.mAxis1; + PxU32 Axis2 = axes.mAxis2; + + PX_UNUSED(Axis1); + PX_UNUSED(Axis2); + + // Allocate some temporary data + float* MinPosBounds0 = reinterpret_cast(PX_ALLOC_TEMP(sizeof(float)*nb0, "Gu::BipartiteBoxPruning")); + float* MinPosBounds1 = reinterpret_cast(PX_ALLOC_TEMP(sizeof(float)*nb1, "Gu::BipartiteBoxPruning")); + + // 1) Build main lists using the primary axis + for(PxU32 i=0;i& pairs, const Axes& axes) +{ + pairs.clear(); + + // Checkings + if(!nb) + return false; + + // Catch axes + const PxU32 Axis0 = axes.mAxis0; + const PxU32 Axis1 = axes.mAxis1; + const PxU32 Axis2 = axes.mAxis2; + + PX_UNUSED(Axis1); + PX_UNUSED(Axis2); + + // Allocate some temporary data + float* PosList = reinterpret_cast(PX_ALLOC_TEMP(sizeof(float)*nb, "Cm::CompleteBoxPruning")); + + // 1) Build main list using the primary axis + for(PxU32 i=0;i