From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../renderer/src/RendererMeshDesc.cpp | 57 ++++++++++++++++++++++ 1 file changed, 57 insertions(+) create mode 100644 PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshDesc.cpp (limited to 'PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshDesc.cpp') diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshDesc.cpp new file mode 100644 index 00000000..2a461a36 --- /dev/null +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererMeshDesc.cpp @@ -0,0 +1,57 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +#include + +using namespace SampleRenderer; + +RendererMeshDesc::RendererMeshDesc(void) +{ + primitives = RendererMesh::PRIMITIVE_POINTS; + + vertexBuffers = 0; + numVertexBuffers = 0; + firstVertex = 0; + numVertices = 0; + + indexBuffer = 0; + firstIndex = 0; + numIndices = 0; + + instanceBuffer = 0; + firstInstance = 0; + numInstances = 0; +} + +bool RendererMeshDesc::isValid(void) const +{ + bool ok = true; + // remove vertexBuffer check for sprites + /* if(!vertexBuffers || !numVertexBuffers) ok = false; */ + if(numIndices && !indexBuffer) ok = false; + if(numInstances && !instanceBuffer) ok = false; + return ok; +} -- cgit v1.2.3