From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../renderer/src/RendererLightDesc.cpp | 46 ++++++++++++++++++++++ 1 file changed, 46 insertions(+) create mode 100644 PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLightDesc.cpp (limited to 'PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLightDesc.cpp') diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLightDesc.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLightDesc.cpp new file mode 100644 index 00000000..fa7f7582 --- /dev/null +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererLightDesc.cpp @@ -0,0 +1,46 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +#include + +using namespace SampleRenderer; + +RendererLightDesc::RendererLightDesc(RendererLight::Type _type) : +type(_type), +shadowProjection(45, 1, 0.1f, 100.0f) +{ + color = RendererColor(0,0,0,0); + intensity = 0; + shadowMap = 0; + shadowTransform = physx::PxTransform(PxIdentity); +} + +bool RendererLightDesc::isValid(void) const +{ + bool ok = true; + if(intensity < 0) ok = false; + return ok; +} -- cgit v1.2.3