From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../renderer/src/RendererInstanceBuffer.cpp | 140 +++++++++++++++++++++ 1 file changed, 140 insertions(+) create mode 100644 PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBuffer.cpp (limited to 'PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBuffer.cpp') diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBuffer.cpp b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBuffer.cpp new file mode 100644 index 00000000..e745723f --- /dev/null +++ b/PhysX_3.4/Samples/SampleFramework/renderer/src/RendererInstanceBuffer.cpp @@ -0,0 +1,140 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +#include +#include + +using namespace SampleRenderer; + +PxU32 RendererInstanceBuffer::getFormatByteSize(Format format) +{ + PxU32 size = 0; + switch(format) + { + case FORMAT_FLOAT1: size = sizeof(float)*1; break; + case FORMAT_FLOAT2: size = sizeof(float)*2; break; + case FORMAT_FLOAT3: size = sizeof(float)*3; break; + case FORMAT_FLOAT4: size = sizeof(float)*4; break; + default: break; + } + RENDERER_ASSERT(size, "Unable to determine size of Format."); + return size; +} + +RendererInstanceBuffer::RendererInstanceBuffer(const RendererInstanceBufferDesc &desc) : +RendererInteropableBuffer(desc.registerInCUDA, desc.interopContext), + m_hint(desc.hint) +{ + m_maxInstances = 0; + m_stride = 0; + m_lockedBuffer = 0; + m_numSemanticLocks = 0; + for(PxU32 i=0; i