From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../include/RendererSimpleParticleSystemShape.h | 62 ++++++++++++++++++++++ 1 file changed, 62 insertions(+) create mode 100644 PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSimpleParticleSystemShape.h (limited to 'PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSimpleParticleSystemShape.h') diff --git a/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSimpleParticleSystemShape.h b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSimpleParticleSystemShape.h new file mode 100644 index 00000000..b7959f83 --- /dev/null +++ b/PhysX_3.4/Samples/SampleFramework/renderer/include/RendererSimpleParticleSystemShape.h @@ -0,0 +1,62 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. + +#ifndef RENDERER_SIMPLE_PARTICLE_SYSTEM_SHAPE_H +#define RENDERER_SIMPLE_PARTICLE_SYSTEM_SHAPE_H + +#include + +namespace SampleRenderer +{ + + class RendererVertexBuffer; + class RendererIndexBuffer; + + // this shape is used when no sprite rendering is possible - dx11 with feature dx9 for example + class RendererSimpleParticleSystemShape : public RendererShape + { + public: + RendererSimpleParticleSystemShape(Renderer &renderer, + physx::PxU32 num_vertices); + virtual ~RendererSimpleParticleSystemShape(void); + + void updateBillboard(PxU32 validParticleRange, + const PxVec3* positions, + const PxU32* validParticleBitmap, + const PxReal* lifetime = NULL); + + private: + PxU32 mMaxParticles; + RendererVertexBuffer* mVertexBuffer; + RendererIndexBuffer* mIndexBuffer; + + void initializeVertexBuffer(PxU32 color); + }; + +} // namespace SampleRenderer + +#endif -- cgit v1.2.3