From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../SampleCharacterCloth_TerrainBuilder.cpp | 268 +++++++++++++++++++++ 1 file changed, 268 insertions(+) create mode 100644 PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_TerrainBuilder.cpp (limited to 'PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_TerrainBuilder.cpp') diff --git a/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_TerrainBuilder.cpp b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_TerrainBuilder.cpp new file mode 100644 index 00000000..c3443a10 --- /dev/null +++ b/PhysX_3.4/Samples/SampleCharacterCloth/SampleCharacterCloth_TerrainBuilder.cpp @@ -0,0 +1,268 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#include "PxPhysicsAPI.h" +#include "PxTkStream.h" +#include "SampleCharacterCloth.h" + +using namespace PxToolkit; + +//#define USE_MESH + +static PxToolkit::BasicRandom gClothRandom; + +static PxReal randomScaled(PxReal value) +{ + PxReal val = value*(gClothRandom.randomFloat()); + return val; +} + +static void computeTerrain(bool* done, PxReal* pVB, PxU32 x0, PxU32 y0, PxU32 currentSize, PxReal value, PxU32 initSize) +{ + // Compute new size + currentSize>>=1; + if (currentSize > 0) { + PxU32 x1 = (x0+currentSize) % initSize; + PxU32 x2 = (x0+currentSize+currentSize) % initSize; + PxU32 y1 = (y0+currentSize) % initSize; + PxU32 y2 = (y0+currentSize+currentSize) % initSize; + + if(!done[x1 + y0*initSize]) pVB[(x1 + y0*initSize)] = randomScaled(value) + 0.5f * (pVB[(x0 + y0*initSize)] + pVB[(x2 + y0*initSize)]); + if(!done[x0 + y1*initSize]) pVB[(x0 + y1*initSize)] = randomScaled(value) + 0.5f * (pVB[(x0 + y0*initSize)] + pVB[(x0 + y2*initSize)]); + if(!done[x2 + y1*initSize]) pVB[(x2 + y1*initSize)] = randomScaled(value) + 0.5f * (pVB[(x2 + y0*initSize)] + pVB[(x2 + y2*initSize)]); + if(!done[x1 + y2*initSize]) pVB[(x1 + y2*initSize)] = randomScaled(value) + 0.5f * (pVB[(x0 + y2*initSize)] + pVB[(x2 + y2*initSize)]); + if(!done[x1 + y1*initSize]) pVB[(x1 + y1*initSize)] = randomScaled(value) + 0.5f * (pVB[(x0 + y1*initSize)] + pVB[(x2 + y1*initSize)]); + + done[x1 + y0*initSize] = true; + done[x0 + y1*initSize] = true; + done[x2 + y1*initSize] = true; + done[x1 + y2*initSize] = true; + done[x1 + y1*initSize] = true; + + // Recurse through 4 corners + value *= 0.5f; + computeTerrain(done, pVB, x0, y0, currentSize, value, initSize); + computeTerrain(done, pVB, x0, y1, currentSize, value, initSize); + computeTerrain(done, pVB, x1, y0, currentSize, value, initSize); + computeTerrain(done, pVB, x1, y1, currentSize, value, initSize); + } +} + +static void fractalize(PxReal* heights, const PxU32 size, const PxReal roughness) +{ + PxU32 num = size*size; + bool* done = (bool*)SAMPLE_ALLOC(sizeof(bool)*num); + for(PxU32 i=0; i