From b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1 Mon Sep 17 00:00:00 2001 From: Sheikh Dawood Date: Fri, 25 May 2018 09:54:38 -0500 Subject: PhysX 3.4, APEX 1.4 patch release @24214033 --- .../PhysXGuide/Manual/AdvancedCollisionDetection.html | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'PhysX_3.4/Documentation/PhysXGuide/Manual/AdvancedCollisionDetection.html') diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/AdvancedCollisionDetection.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/AdvancedCollisionDetection.html index 0ab9b149..1561b651 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/AdvancedCollisionDetection.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/AdvancedCollisionDetection.html @@ -6,7 +6,7 @@ - Advanced Collision Detection — NVIDIA PhysX SDK 3.4.1 Documentation + Advanced Collision Detection — NVIDIA PhysX SDK 3.4.2 Documentation @@ -15,7 +15,7 @@ - + @@ -39,7 +39,7 @@
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  • NVIDIA PhysX SDK 3.4.1 Documentation »
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  • NVIDIA PhysX SDK 3.4.2 Documentation »
  • User's Guide »
  • @@ -152,7 +152,7 @@

    SampleSubmarine is a subclass of PxSimulationEventCallback. onContact receives the pair for which the requested contact events have been triggered. The above function is only interested in eNOTIFY_TOUCH_FOUND events, which are raised whenever two shapes start to touch. In fact it is only interested in touch events of the submarine -- which is checked in the second if-statement. It then goes on to assume that the second actor is a mine (which works in this example because the sample is configured such that no other contact reports will get sent when a submarine actor is involved). After that, it adds the mine to a set of mines that should explode during the next update.

    Note

    -

    By default collisions between kinematic rigid bodies and kinematic and static rigid bodies will not get reported. To enable these reports raise the PxSceneFlag::eENABLE_KINEMATIC_PAIRS or ::eENABLE_KINEMATIC_STATIC_PAIRS flag respectively by calling PxScene::setFlag().

    +

    By default collisions between kinematic rigid bodies and kinematic and static rigid bodies will not get reported. To enable these reports use the PxSceneDesc::kineKineFilteringMode and PxSceneDesc::staticKineFilteringMode parameters when creating a scene.

    Frequently, users are only interested in contact reports, if the force of impact is larger than a certain threshold. This allows to reduce the amount of reported pairs which need to get processed. To take advantage of this option the following additional configurations are necessary:

    @@ -461,12 +461,12 @@ return PxFilterFlag::eDEFAULT;
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  • NVIDIA PhysX SDK 3.4.1 Documentation »
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  • NVIDIA PhysX SDK 3.4.2 Documentation »
  • User's Guide »
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